render_path_deferred.ts 4.1 KB

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  1. function render_path_deferred_init() {
  2. {
  3. let t: render_target_t = render_target_create();
  4. t.name = "main";
  5. t.width = 0;
  6. t.height = 0;
  7. t.format = "D32";
  8. t.scale = render_path_base_get_super_sampling();
  9. render_path_create_render_target(t);
  10. }
  11. {
  12. let t: render_target_t = render_target_create();
  13. t.name = "gbuffer0";
  14. t.width = 0;
  15. t.height = 0;
  16. t.format = "RGBA64";
  17. t.scale = render_path_base_get_super_sampling();
  18. render_path_create_render_target(t);
  19. }
  20. {
  21. let t: render_target_t = render_target_create();
  22. t.name = "gbuffer1";
  23. t.width = 0;
  24. t.height = 0;
  25. t.format = "RGBA64";
  26. t.scale = render_path_base_get_super_sampling();
  27. render_path_create_render_target(t);
  28. }
  29. {
  30. let t: render_target_t = render_target_create();
  31. t.name = "gbuffer2";
  32. t.width = 0;
  33. t.height = 0;
  34. t.format = "RGBA64";
  35. t.scale = render_path_base_get_super_sampling();
  36. render_path_create_render_target(t);
  37. }
  38. {
  39. let t: render_target_t = render_target_create();
  40. t.name = "buf";
  41. t.width = 0;
  42. t.height = 0;
  43. t.format = "RGBA64";
  44. t.scale = render_path_base_get_super_sampling();
  45. render_path_create_render_target(t);
  46. }
  47. {
  48. let t: render_target_t = render_target_create();
  49. t.name = "last";
  50. t.width = 0;
  51. t.height = 0;
  52. t.format = "RGBA64";
  53. t.scale = render_path_base_get_super_sampling();
  54. render_path_create_render_target(t);
  55. }
  56. {
  57. let t: render_target_t = render_target_create();
  58. t.name = "empty_white";
  59. t.width = 1;
  60. t.height = 1;
  61. t.format = "R8";
  62. let b: buffer_t = buffer_create(1);
  63. buffer_set_u8(b, 0, 255);
  64. t._image = gpu_create_texture_from_bytes(b, t.width, t.height, gpu_texture_format_t.R8);
  65. map_set(render_path_render_targets, t.name, t);
  66. }
  67. {
  68. let t: render_target_t = render_target_create();
  69. t.name = "empty_black";
  70. t.width = 1;
  71. t.height = 1;
  72. t.format = "RGBA32";
  73. let b: buffer_t = buffer_create(4);
  74. buffer_set_u8(b, 0, 0);
  75. buffer_set_u8(b, 1, 0);
  76. buffer_set_u8(b, 2, 0);
  77. buffer_set_u8(b, 3, 0);
  78. t._image = gpu_create_texture_from_bytes(b, t.width, t.height, gpu_texture_format_t.RGBA32);
  79. map_set(render_path_render_targets, t.name, t);
  80. }
  81. if (config_raw.rp_ssao) {
  82. render_path_base_init_ssao();
  83. }
  84. render_path_load_shader("Scene/world_pass/world_pass");
  85. render_path_load_shader("Scene/deferred_light/deferred_light");
  86. render_path_load_shader("Scene/compositor_pass/compositor_pass");
  87. render_path_load_shader("Scene/copy_pass/copy_pass");
  88. render_path_load_shader("Scene/copy_pass/copyR8_pass");
  89. render_path_load_shader("Scene/copy_pass/copyRGBA64_pass");
  90. render_path_load_shader("Scene/copy_pass/copyRGBA128_pass");
  91. render_path_load_shader("Scene/taa_pass/taa_pass");
  92. render_path_load_shader("Scene/supersample_resolve/supersample_resolve");
  93. render_path_load_shader("Scene/supersample_resolve/supersample_resolveRGBA64");
  94. render_path_paint_init();
  95. render_path_preview_init();
  96. render_path_raytrace_init();
  97. }
  98. function render_path_deferred_commands() {
  99. render_path_paint_live_brush_dirty();
  100. render_path_base_commands(render_path_deferred_draw_deferred);
  101. }
  102. function render_path_deferred_draw_deferred() {
  103. render_path_base_draw_ssao();
  104. render_path_base_draw_deferred_light();
  105. render_path_base_draw_bloom("buf", "buf");
  106. // draw_histogram();
  107. render_path_set_target("gbuffer1");
  108. render_path_bind_target("buf", "tex");
  109. // render_path_bind_target("histogram", "histogram");
  110. render_path_draw_shader("Scene/compositor_pass/compositor_pass");
  111. render_path_set_target("gbuffer1");
  112. render_path_base_draw_compass();
  113. render_path_draw_meshes("overlay");
  114. render_path_base_draw_taa("gbuffer1", "buf");
  115. }