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- let ui_view2d_pipe: gpu_pipeline_t;
- let ui_view2d_channel_loc: i32;
- let ui_view2d_text_input_hover: bool = false;
- let ui_view2d_uvmap_show: bool = false;
- let ui_view2d_tex_type: paint_tex_t = paint_tex_t.BASE;
- let ui_view2d_layer_mode: view_2d_layer_mode_t = view_2d_layer_mode_t.SELECTED;
- let ui_view2d_type: view_2d_type_t = view_2d_type_t.LAYER;
- let ui_view2d_show: bool = false;
- let ui_view2d_wx: i32;
- let ui_view2d_wy: i32;
- let ui_view2d_ww: i32;
- let ui_view2d_wh: i32;
- let ui_view2d_hwnd: ui_handle_t = ui_handle_create();
- let ui_view2d_pan_x: f32 = 0.0;
- let ui_view2d_pan_y: f32 = 0.0;
- let ui_view2d_pan_scale: f32 = 1.0;
- let ui_view2d_tiled_show: bool = false;
- let ui_view2d_controls_down: bool = false;
- let _ui_view2d_render_tex: gpu_texture_t;
- let _ui_view2d_render_x: f32;
- let _ui_view2d_render_y: f32;
- let _ui_view2d_render_tw: f32;
- let _ui_view2d_render_th: f32;
- let ui_view2d_grid: gpu_texture_t = null;
- let ui_view2d_grid_redraw: bool = true;
- let ui_view2d_htab: ui_handle_t = ui_handle_create();
- function ui_view2d_init() {
- ui_view2d_pipe = gpu_create_pipeline();
- ui_view2d_pipe.vertex_shader = sys_get_shader("layer_view.vert");
- ui_view2d_pipe.fragment_shader = sys_get_shader("layer_view.frag");
- let vs: gpu_vertex_structure_t = {};
- gpu_vertex_struct_add(vs, "pos", gpu_vertex_data_t.F32_2X);
- ui_view2d_pipe.input_layout = vs;
- ui_view2d_pipe.blend_source = gpu_blend_t.ONE;
- ui_view2d_pipe.blend_destination = gpu_blend_t.ZERO;
- ARRAY_ACCESS(ui_view2d_pipe.color_write_mask_alpha, 0) = false;
- gpu_pipeline_compile(ui_view2d_pipe);
- pipes_offset = 0;
- pipes_get_constant_location("float4");
- pipes_get_constant_location("float4");
- pipes_get_constant_location("float4");
- ui_view2d_channel_loc = pipes_get_constant_location("int");
- }
- function ui_view2d_draw_image(image: gpu_texture_t, dx: f32, dy: f32, dw: f32, dh: f32, channel: i32) {
- if (ui_view2d_type == view_2d_type_t.LAYER) {
- gpu_set_int(ui_view2d_channel_loc, channel);
- }
- draw_scaled_image(image, dx, dy, dw, dh);
- }
- function ui_view2d_render() {
- ui_view2d_ww = config_raw.layout[layout_size_t.NODES_W];
- ui_view2d_wx = math_floor(sys_w()) + ui_toolbar_w(true);
- ui_view2d_wy = 0;
- if (!ui_base_show) {
- ui_view2d_ww += config_raw.layout[layout_size_t.SIDEBAR_W] + ui_toolbar_w(true);
- ui_view2d_wx -= ui_toolbar_w(true);
- }
- if (!base_view3d_show) {
- ui_view2d_ww += base_view3d_w();
- }
- if (!ui_view2d_show) {
- return;
- }
- if (context_raw.pdirty >= 0) {
- ui_view2d_hwnd.redraws = 2; // Paint was active
- }
- // Cache grid
- if (ui_view2d_grid_redraw) {
- if (ui_view2d_grid != null) {
- gpu_delete_texture(ui_view2d_grid);
- }
- ui_view2d_grid = ui_nodes_draw_grid(ui_view2d_pan_scale);
- ui_view2d_grid_redraw = false;
- }
- // Ensure UV map is drawn
- if (ui_view2d_uvmap_show) {
- util_uv_cache_uv_map();
- }
- // Ensure font image is drawn
- if (context_raw.font.image == null) {
- util_render_make_font_preview();
- }
- ui_begin(ui);
- let headerh: i32 = config_raw.layout[layout_size_t.HEADER] == 1 ? ui_header_h * 2 : ui_header_h;
- let apph: i32 = iron_window_height() - config_raw.layout[layout_size_t.STATUS_H] + headerh;
- if (!base_view3d_show) {
- apph = base_h();
- }
- ui_view2d_wh = iron_window_height() - config_raw.layout[layout_size_t.STATUS_H];
- if (ui_nodes_show) {
- ui_view2d_wh -= config_raw.layout[layout_size_t.NODES_H];
- if (config_raw.touch_ui) {
- ui_view2d_wh += ui_header_h;
- }
- }
- if (!base_view3d_show && ui_nodes_show) {
- ui_view2d_wx = 0;
- ui_view2d_ww = base_view3d_w();
- ui_view2d_wh = iron_window_height() - config_raw.layout[layout_size_t.STATUS_H];
- }
- if (ui_window(ui_view2d_hwnd, ui_view2d_wx, ui_view2d_wy, ui_view2d_ww, ui_view2d_wh)) {
- let expand: bool = !base_view3d_show && !ui_nodes_show && config_raw.layout[layout_size_t.SIDEBAR_W] == 0;
- ui_tab(ui_view2d_htab, expand ? tr("2D View") + " " : tr("2D View"), false, -1, !base_view3d_show);
- if (ui_tab(ui_view2d_htab, tr("+"))) {
- ui_view2d_htab.i = 0;
- }
- // Grid
- // draw_set_color(0xffffffff);
- // let step: f32 = ui_nodes_grid_cell_w * ui_view2d_pan_scale;
- // let x: f32 = math_fmod(ui_view2d_pan_x, step) - step;
- // let y: f32 = math_fmod(ui_view2d_pan_y, step) - step;
- // draw_image(ui_view2d_grid, x, y);
- draw_set_color(ui.ops.theme.SEPARATOR_COL + 0x00020202);
- draw_filled_rect(0, 0, ui_view2d_ww, ui_view2d_wh);
- draw_set_color(0xffffffff);
- // Texture
- let tex: gpu_texture_t = null;
- let l: slot_layer_t = context_raw.layer;
- let channel: i32 = 0;
- let tw: f32 = ui_view2d_ww * 0.95 * ui_view2d_pan_scale;
- let tx: f32 = ui_view2d_ww / 2 - tw / 2 + ui_view2d_pan_x;
- let ty: f32 = apph / 2 - tw / 2 + ui_view2d_pan_y;
- if (ui_view2d_type == view_2d_type_t.ASSET) {
- tex = project_get_image(context_raw.texture);
- }
- else if (ui_view2d_type == view_2d_type_t.NODE) {
- let nodes: ui_nodes_t = ui_nodes_get_nodes();
- let c: ui_node_canvas_t = ui_nodes_get_canvas(true);
- if (nodes.nodes_selected_id.length > 0) {
- let sel: ui_node_t = ui_get_node(c.nodes, nodes.nodes_selected_id[0]);
- let img: gpu_texture_t = ui_nodes_get_node_preview_image(sel);
- if (img != null) {
- tex = ui_nodes_get_node_preview_image(sel);
- }
- }
- }
- else if (ui_view2d_type == view_2d_type_t.LAYER) {
- let layer: slot_layer_t = l;
- if (config_raw.brush_live && render_path_paint_live_layer_drawn > 0) {
- layer = render_path_paint_live_layer;
- }
- if (context_raw.tool == tool_type_t.MATERIAL) {
- layer = render_path_paint_live_layer;
- }
- if (ui_view2d_layer_mode == view_2d_layer_mode_t.VISIBLE) {
- let current: gpu_texture_t = _draw_current;
- let in_use: bool = gpu_in_use;
- if (in_use)
- draw_end();
- layer = layers_flatten();
- if (in_use)
- draw_begin(current);
- }
- else if (slot_layer_is_group(layer)) {
- let current: gpu_texture_t = _draw_current;
- let in_use: bool = gpu_in_use;
- if (in_use)
- draw_end();
- layer = layers_flatten(false, slot_layer_get_children(layer));
- if (in_use)
- draw_begin(current);
- }
- tex = slot_layer_is_mask(context_raw.layer) ? layer.texpaint
- : ui_view2d_tex_type == paint_tex_t.BASE ? layer.texpaint
- : ui_view2d_tex_type == paint_tex_t.OPACITY ? layer.texpaint
- : ui_view2d_tex_type == paint_tex_t.NORMAL ? layer.texpaint_nor
- : layer.texpaint_pack;
- channel = slot_layer_is_mask(context_raw.layer) ? 1
- : ui_view2d_tex_type == paint_tex_t.OCCLUSION ? 1
- : ui_view2d_tex_type == paint_tex_t.ROUGHNESS ? 2
- : ui_view2d_tex_type == paint_tex_t.METALLIC ? 3
- : ui_view2d_tex_type == paint_tex_t.OPACITY ? 4
- : ui_view2d_tex_type == paint_tex_t.HEIGHT ? 4
- : ui_view2d_tex_type == paint_tex_t.NORMAL ? 5
- : 0;
- }
- else if (ui_view2d_type == view_2d_type_t.FONT) {
- tex = context_raw.font.image;
- }
- let th: f32 = tw;
- if (tex != null) {
- th = tw * (tex.height / tex.width);
- ty = apph / 2 - th / 2 + ui_view2d_pan_y;
- if (ui_view2d_type == view_2d_type_t.LAYER) {
- draw_set_pipeline(ui_view2d_pipe);
- }
- ui_view2d_draw_image(tex, tx, ty, tw, th, channel);
- if (ui_view2d_tiled_show) {
- ui_view2d_draw_image(tex, tx - tw, ty, tw, th, channel);
- ui_view2d_draw_image(tex, tx - tw, ty - th, tw, th, channel);
- ui_view2d_draw_image(tex, tx - tw, ty + th, tw, th, channel);
- ui_view2d_draw_image(tex, tx + tw, ty, tw, th, channel);
- ui_view2d_draw_image(tex, tx + tw, ty - th, tw, th, channel);
- ui_view2d_draw_image(tex, tx + tw, ty + th, tw, th, channel);
- ui_view2d_draw_image(tex, tx, ty - th, tw, th, channel);
- ui_view2d_draw_image(tex, tx, ty + th, tw, th, channel);
- }
- if (ui_view2d_type == view_2d_type_t.LAYER) {
- draw_set_pipeline(null);
- }
- // Texture and node preview color picking
- if ((context_in_2d_view(view_2d_type_t.ASSET) || context_in_2d_view(view_2d_type_t.NODE)) && context_raw.tool == tool_type_t.PICKER &&
- ui.input_down) {
- _ui_view2d_render_tex = tex;
- _ui_view2d_render_x = ui.input_x - tx - ui_view2d_wx;
- ;
- _ui_view2d_render_y = ui.input_y - ty - ui_view2d_wy;
- _ui_view2d_render_tw = tw;
- _ui_view2d_render_th = th;
- sys_notify_on_next_frame(function() {
- let rt: render_target_t = map_get(render_path_render_targets, "texpaint_picker");
- let texpaint_picker: gpu_texture_t = rt._image;
- draw_begin(texpaint_picker);
- draw_scaled_image(_ui_view2d_render_tex, -_ui_view2d_render_x, -_ui_view2d_render_y, _ui_view2d_render_tw, _ui_view2d_render_th);
- draw_end();
- let a: buffer_t = gpu_get_texture_pixels(texpaint_picker);
- /// if IRON_BGRA
- let i0: i32 = 2;
- let i1: i32 = 1;
- let i2: i32 = 0;
- /// else
- let i0: i32 = 0;
- let i1: i32 = 1;
- let i2: i32 = 2;
- /// end
- context_raw.picked_color.base = color_set_rb(context_raw.picked_color.base, buffer_get_u8(a, i0));
- context_raw.picked_color.base = color_set_gb(context_raw.picked_color.base, buffer_get_u8(a, i1));
- context_raw.picked_color.base = color_set_bb(context_raw.picked_color.base, buffer_get_u8(a, i2));
- ui_header_handle.redraws = 2;
- if (context_raw.color_picker_callback != null) {
- context_raw.color_picker_callback(context_raw.picked_color);
- }
- });
- }
- }
- // UV map
- if (ui_view2d_type == view_2d_type_t.LAYER && ui_view2d_uvmap_show) {
- draw_scaled_image(util_uv_uvmap, tx, ty, tw, th);
- }
- // Menu
- let ew: i32 = math_floor(UI_ELEMENT_W());
- draw_set_color(ui.ops.theme.WINDOW_BG_COL);
- draw_filled_rect(0, UI_ELEMENT_H(), ui_view2d_ww, UI_ELEMENT_H() + UI_ELEMENT_OFFSET() * 2);
- draw_set_color(0xffffffff);
- let start_y: f32 = UI_ELEMENT_H() + UI_ELEMENT_OFFSET();
- ui._x = 2;
- ui._y = 2 + start_y;
- ui._w = ew;
- // Editable layer name
- let h: ui_handle_t = ui_handle(__ID__);
- let text: string = ui_view2d_type == view_2d_type_t.NODE ? context_raw.node_preview_name : h.text;
- ui._w = math_floor(math_min(draw_string_width(ui.ops.font, ui.font_size, text) + 15 * UI_SCALE(), 100 * UI_SCALE()));
- if (ui_view2d_type == view_2d_type_t.ASSET) {
- let asset: asset_t = context_raw.texture;
- if (asset != null) {
- let asset_names: string[] = project_asset_names;
- let i: i32 = array_index_of(asset_names, asset.name);
- h.text = asset.name;
- asset.name = ui_text_input(h, "");
- asset_names[i] = asset.name;
- }
- }
- else if (ui_view2d_type == view_2d_type_t.NODE) {
- ui_text(context_raw.node_preview_name);
- }
- else if (ui_view2d_type == view_2d_type_t.LAYER) {
- h.text = l.name;
- l.name = ui_text_input(h, "");
- ui_view2d_text_input_hover = ui.is_hovered;
- }
- else if (ui_view2d_type == view_2d_type_t.FONT) {
- h.text = context_raw.font.name;
- context_raw.font.name = ui_text_input(h, "");
- }
- if (h.changed) {
- ui_base_hwnds[0].redraws = 2;
- }
- ui._x += ui._w + 3;
- ui._y = 2 + start_y;
- ui._w = ew;
- if (ui_view2d_type == view_2d_type_t.LAYER) {
- let h_layer_mode: ui_handle_t = ui_handle(__ID__);
- if (h_layer_mode.init) {
- h_layer_mode.i = ui_view2d_layer_mode;
- }
- let layer_mode_combo: string[] = [ tr("Visible"), tr("Selected") ];
- ui_view2d_layer_mode = ui_combo(h_layer_mode, layer_mode_combo, tr("Layers"));
- ui._x += ew + 3;
- ui._y = 2 + start_y;
- if (!slot_layer_is_mask(context_raw.layer)) {
- let h_tex_type: ui_handle_t = ui_handle(__ID__);
- if (h_tex_type.init) {
- h_tex_type.i = ui_view2d_tex_type;
- }
- let tex_type_combo: string[] = [
- tr("Base Color"),
- tr("Normal Map"),
- tr("Occlusion"),
- tr("Roughness"),
- tr("Metallic"),
- tr("Opacity"),
- tr("Height"),
- ];
- ui_view2d_tex_type = ui_combo(h_tex_type, tex_type_combo, tr("Texture"));
- ui._x += ew + 3;
- ui._y = 2 + start_y;
- }
- ui._w = math_floor(ew * 0.7 + 3);
- let h_uvmap_show: ui_handle_t = ui_handle(__ID__);
- if (h_uvmap_show.init) {
- h_uvmap_show.b = ui_view2d_uvmap_show;
- }
- ui_view2d_uvmap_show = ui_check(h_uvmap_show, tr("UV Map"));
- ui._x += ew * 0.7 + 3;
- ui._y = 2 + start_y;
- }
- ui._w = math_floor(ew * 0.7 + 3);
- let h_tiled_show: ui_handle_t = ui_handle(__ID__);
- if (h_tiled_show.init) {
- h_tiled_show.b = ui_view2d_tiled_show;
- }
- ui_view2d_tiled_show = ui_check(h_tiled_show, tr("Tiled"));
- ui._x += ew * 0.6 + 3;
- ui._y = 2 + start_y;
- if (tex != null) {
- ui._w = math_floor(ew * 0.5 + 3);
- let scale_percent: i32 = math_round((tw / tex.width) * 100);
- if (ui_text(scale_percent + "%") == ui_state_t.STARTED) {
- ui_view2d_pan_scale = tex.width / (ui_view2d_ww * 0.95);
- }
- ui._x += ew * 0.5 + 3;
- ui._y = 2 + start_y;
- }
- ui.enabled = false;
- if ((ui_view2d_type == view_2d_type_t.ASSET || ui_view2d_type == view_2d_type_t.NODE) && tex != null) { // Texture resolution
- ui._w = math_floor(ew * 0.7 + 3);
- ui_text(tex.width + "x" + tex.height);
- ui._x += ew * 0.7 + 3;
- ui._y = 2 + start_y;
- }
- let view_type: string = ui_view2d_type == view_2d_type_t.ASSET ? "Asset"
- : ui_view2d_type == view_2d_type_t.NODE ? "Node"
- : ui_view2d_type == view_2d_type_t.FONT ? "Font"
- : "Layer";
- ui._w = math_floor(ew * 0.5 + 3);
- ui_text(view_type);
- ui._x += ew * 0.5 + 3;
- ui._y = 2 + start_y;
- ui.enabled = true;
- // Picked position
- if (context_raw.tool == tool_type_t.PICKER && (ui_view2d_type == view_2d_type_t.LAYER || ui_view2d_type == view_2d_type_t.ASSET)) {
- let cursor_img: gpu_texture_t = resource_get("cursor.k");
- let hsize: f32 = 16 * UI_SCALE();
- let size: f32 = hsize * 2;
- draw_scaled_image(cursor_img, tx + tw * context_raw.uvx_picked - hsize, ty + th * context_raw.uvy_picked - hsize, size, size);
- }
- }
- ui_end();
- }
- function ui_view2d_update() {
- let headerh: f32 = UI_ELEMENT_H() * 1.4;
- context_raw.paint2d = false;
- if (!base_ui_enabled || !ui_view2d_show || mouse_x < ui_view2d_wx || mouse_x > ui_view2d_wx + ui_view2d_ww || mouse_y < ui_view2d_wy + headerh ||
- mouse_y > ui_view2d_wy + ui_view2d_wh) {
- if (ui_view2d_controls_down) {
- let control: ui_canvas_control_t = ui_nodes_get_canvas_control(ui_view2d_controls_down);
- ui_view2d_controls_down = control.controls_down;
- }
- return;
- }
- let control: ui_canvas_control_t = ui_nodes_get_canvas_control(ui_view2d_controls_down);
- ui_view2d_pan_x += control.pan_x;
- ui_view2d_pan_y += control.pan_y;
- ui_view2d_controls_down = control.controls_down;
- if (control.zoom != 0.0) {
- let _pan_x: f32 = ui_view2d_pan_x / ui_view2d_pan_scale;
- let _pan_y: f32 = ui_view2d_pan_y / ui_view2d_pan_scale;
- ui_view2d_pan_scale += control.zoom;
- if (ui_view2d_pan_scale < 0.1) {
- ui_view2d_pan_scale = 0.1;
- }
- if (ui_view2d_pan_scale > 6.0) {
- ui_view2d_pan_scale = 6.0;
- }
- ui_view2d_pan_x = _pan_x * ui_view2d_pan_scale;
- ui_view2d_pan_y = _pan_y * ui_view2d_pan_scale;
- if (ui_touch_scroll) {
- // Zoom to finger location
- ui_view2d_pan_x -= (ui.input_x - ui._window_x - ui._window_w / 2) * control.zoom;
- ui_view2d_pan_y -= (ui.input_y - ui._window_y - ui._window_h / 2) * control.zoom;
- }
- ui_view2d_grid_redraw = true;
- }
- let decal_mask: bool = context_is_decal_mask_paint();
- let set_clone_source: bool =
- context_raw.tool == tool_type_t.CLONE &&
- operator_shortcut(map_get(config_keymap, "set_clone_source") + "+" + map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN);
- let bake: bool = context_raw.tool == tool_type_t.BAKE;
- if (ui_view2d_type == view_2d_type_t.LAYER && !ui_view2d_text_input_hover && !bake &&
- (operator_shortcut(map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN) ||
- operator_shortcut(map_get(config_keymap, "brush_ruler") + "+" + map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN) || decal_mask ||
- set_clone_source || config_raw.brush_live)) {
- // Same mapping for paint and rotate (predefined in touch keymap)
- let paint_key: string = map_get(config_keymap, "action_paint");
- let rotate_key: string = map_get(config_keymap, "action_rotate");
- if (paint_key == rotate_key) {
- // Paint only when clicking on the layer rect
- let layer: slot_layer_t = context_raw.layer;
- let tex: gpu_texture_t = layer.texpaint;
- let ratio: f32 = tex.height / tex.width;
- let tw: f32 = ui_view2d_ww * 0.95 * ui_view2d_pan_scale;
- let th: f32 = tw * ratio;
- let tx: f32 = ui_view2d_ww / 2 - tw / 2 + ui_view2d_pan_x;
- let headerh: i32 = config_raw.layout[layout_size_t.HEADER] == 1 ? ui_header_h * 2 : ui_header_h;
- let apph: i32 = iron_window_height() - config_raw.layout[layout_size_t.STATUS_H] + headerh;
- let ty: f32 = apph / 2 - th / 2 + ui_view2d_pan_y;
- let mx: f32 = mouse_x - ui_view2d_wx;
- let my: f32 = mouse_y - ui_view2d_wy;
- if (mx > tx && mx < tx + tw && my > ty && my < ty + th) {
- context_raw.paint2d = true;
- }
- }
- else {
- context_raw.paint2d = true;
- }
- }
- if (ui.is_typing) {
- return;
- }
- if (keyboard_started("left")) {
- ui_view2d_pan_x -= 5;
- }
- else if (keyboard_started("right")) {
- ui_view2d_pan_x += 5;
- }
- if (keyboard_started("up")) {
- ui_view2d_pan_y -= 5;
- }
- else if (keyboard_started("down")) {
- ui_view2d_pan_y += 5;
- }
- // Limit panning to keep texture in viewport
- let border: i32 = 32;
- let tw: f32 = ui_view2d_ww * 0.95 * ui_view2d_pan_scale;
- let tx: f32 = ui_view2d_ww / 2 - tw / 2 + ui_view2d_pan_x;
- let hh: f32 = sys_h();
- let ty: f32 = hh / 2 - tw / 2 + ui_view2d_pan_y;
- if (tx + border > ui_view2d_ww) {
- ui_view2d_pan_x = ui_view2d_ww / 2 + tw / 2 - border;
- }
- else if (tx - border < -tw) {
- ui_view2d_pan_x = -tw / 2 - ui_view2d_ww / 2 + border;
- }
- if (ty + border > hh) {
- ui_view2d_pan_y = hh / 2 + tw / 2 - border;
- }
- else if (ty - border < -tw) {
- ui_view2d_pan_y = -tw / 2 - hh / 2 + border;
- }
- if (operator_shortcut(map_get(config_keymap, "view_reset"))) {
- ui_view2d_pan_x = 0.0;
- ui_view2d_pan_y = 0.0;
- ui_view2d_pan_scale = 1.0;
- }
- }
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