@@ -45,8 +45,9 @@ class Tools {
}
setBlendMode(b.material, blendMode);
var tmp = TMP_VECTOR;
- tmp.x = tile.width;
- tmp.y = tile.height;
+ // adds 1/10 pixel size to prevent precision loss after scaling
+ tmp.x = tile.width + 0.1;
+ tmp.y = tile.height + 0.1;
tmp.z = 1;
b.shader.size = tmp;
tmp.x = spr.matA;