the HeapsIO graphical and game engine

TothBenoit 5b4d8cdb49 DX12 : Rebind previous render targets after capture pixels to match GLDriver behavior 1 day ago
.github 2638a0d379 [CI] do not run sync_wiki on fork 3 months ago
h2d e1bd978e44 Depth bias and depth clamp refacto : 1 day ago
h3d 5b4d8cdb49 DX12 : Rebind previous render targets after capture pixels to match GLDriver behavior 1 day ago
hxd cd339ead99 sdl/dx: fix missing mouse position for KeyDown/KeyUp events (#1292) 4 days ago
hxsl f30d46dc65 hxsl operation between to ivec of the same size are now possible. The output is the operation done coefficient wise. 3 weeks ago
samples e0c614f5e3 [CI] add build samples test and fix case sensitive res (#1278) 3 months ago
tools 08a8d6c7a4 Adding VHACD params for maxConvexHulls and maxResolution. 6 months ago
.gitignore 459a629df8 Ignore shader dump folder 6 months ago
.travis.yml 88f5cb42b0 deprecate 4.0, add 4.2.x 4 years ago
CHANGELOG.md 6f28cb88d9 2.1.0 4 months ago
LICENSE 96e974789b Initial commit 11 years ago
README.md 507d6ca134 Use proper Discord invite link (#621) 6 years ago
all.hxml 6395deed8f Fix all.hxml 10 months ago
haxelib.json 6f28cb88d9 2.1.0 4 months ago

README.md

Heaps

High Performance Game Framework

Build Status

Heaps.io logo

Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.

Heaps is currently working on:

  • HTML5 (requires WebGL)
  • Mobile (iOS, tvOS and Android)
  • Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows only)
  • Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer)
  • Flash Stage3D

Community

Ask questions or discuss on https://community.heaps.io

Chat on Discord https://discord.gg/sWCGm33 or Gitter https://gitter.im/heapsio/Lobby

Samples

In order to compile the samples, go to the samples directory and run haxe gen.hxml, this will generate a build directory containing project files for all samples.

To compile:

  • For JS/WebGL: run haxe [sample]_js.hxml, then open index.html to run
  • For HashLink: run haxe [sample]_hl.hxml then run hl <sample>.hl to run (will use SDL, replace -lib hlsdl by -lib hldx in hxml to use DirectX)
  • For Flash: run haxe [sample]_swf.hxml, then open <sample>.swf to run
  • For Consoles, contact us: [email protected]

Project files for Visual Studio Code are also generated.

Get started!