the HeapsIO graphical and game engine
|
vor 1 Tag | |
---|---|---|
.github | vor 3 Monaten | |
h2d | vor 2 Tagen | |
h3d | vor 1 Tag | |
hxd | vor 5 Tagen | |
hxsl | vor 3 Wochen | |
samples | vor 3 Monaten | |
tools | vor 6 Monaten | |
.gitignore | vor 6 Monaten | |
.travis.yml | vor 4 Jahren | |
CHANGELOG.md | vor 4 Monaten | |
LICENSE | vor 11 Jahren | |
README.md | vor 6 Jahren | |
all.hxml | vor 10 Monaten | |
haxelib.json | vor 4 Monaten |
High Performance Game Framework
Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.
Heaps is currently working on:
Ask questions or discuss on https://community.heaps.io
Chat on Discord https://discord.gg/sWCGm33 or Gitter https://gitter.im/heapsio/Lobby
In order to compile the samples, go to the samples
directory and run haxe gen.hxml
, this will generate a build
directory containing project files for all samples.
To compile:
haxe [sample]_js.hxml
, then open index.html
to runhaxe [sample]_hl.hxml
then run hl <sample>.hl
to run (will use SDL, replace -lib hlsdl
by -lib hldx
in hxml to use DirectX)haxe [sample]_swf.hxml
, then open <sample>.swf
to runProject files for Visual Studio Code are also generated.