TothBenoit
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5b4d8cdb49
DX12 : Rebind previous render targets after capture pixels to match GLDriver behavior
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1 天之前 |
TothBenoit
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e1bd978e44
Depth bias and depth clamp refacto :
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1 天之前 |
borisrp
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5b8a71655d
Add possibility to call a computeDispatch without automatic memoryBarrier. Manual control may improve performances.
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2 天之前 |
borisrp
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931189d522
Fix exception using default Texture3D that set in resCache as std texture.
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3 天之前 |
borisrp
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342a63bef6
Using Opengl, fix working with default Texture3D and make dispatch barrier works with texture fetches.
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3 天之前 |
clementlandrin
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c0f12c1eda
Remove Engine.cacheImage, won't work on multidriver.
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4 天之前 |
clementlandrin
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cf0be210fb
adding cacheImage in Engine.
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4 天之前 |
70/V9
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cd339ead99
sdl/dx: fix missing mouse position for KeyDown/KeyUp events (#1292)
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4 天之前 |
Yuxiao Mao
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17e72935a3
RenderGraph: fix save condition
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4 天之前 |
lviguier
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0aaa335fc1
Lods: fix get default lod config
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5 天之前 |
clementlandrin
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5319bb9cbf
Implement missing functions in RenderGraphDriver. Fix null access for clear occuring at the frame beginning
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5 天之前 |
borisrp
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b71e674bbc
Fix bug, on some AMD cards and under certain conditions, compute shader was not able to write in a 3D texture.
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1 周之前 |
Clément Espeute
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7525dddf3c
Inline initRotationAxis to avoid allocations with inline axis Vector
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1 周之前 |
70/V9
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7b02e7946e
Allow to set sample/bitrate when converting wav to mp3/ogg (#1290)
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1 周之前 |
Clément Espeute
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c129ca8d4c
[image] prevent loadTexture from registering watch more than once
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1 周之前 |
borisrp
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68363912b5
Add 3rd dimension wrap policy setup in GLDriver.
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1 周之前 |
TothBenoit
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88ddf2c029
DX12 : Add name to DX12 thread
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1 周之前 |
TothBenoit
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5350e36bee
DX12 : Added initial count for sampler and SRV
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1 周之前 |
TothBenoit
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cedbceb936
DX12 : Added shader args to shader cache key.
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1 周之前 |
TothBenoit
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96c2c92401
Quat : Removed dead code
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1 周之前 |
TothBenoit
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3d82779a24
MeshBatch : Fix padding
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1 周之前 |
clementlandrin
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26dd30a417
Can blend with SimpleBlend.hx. SimpleBlend.hx decompose support.
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2 周之前 |
clementlandrin
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3d09aeb52c
Replace createAtlasShader by gloss. More generic.
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2 周之前 |
clementlandrin
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e132b65688
Decompose matrix last row.
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2 周之前 |
Gorazd Breskvar
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c20a2efaa7
fixes typo in line drawing (#1289)
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2 周之前 |
TothBenoit
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a70b52a64e
ObjectFollower : Fix depthMask with reverseDepth
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2 周之前 |
TothBenoit
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b79552bc99
Fix static shadow with reverse depth
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2 周之前 |
borisrp
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1d14815604
Minor delete commented code.
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2 周之前 |
borisrp
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f30d46dc65
hxsl operation between to ivec of the same size are now possible. The output is the operation done coefficient wise.
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3 周之前 |
TothBenoit
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20819252fc
HXSL : Move transpose at the end to fix hide plugin
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3 周之前 |