Commit History

作者 SHA1 備註 提交日期
  TothBenoit 5b4d8cdb49 DX12 : Rebind previous render targets after capture pixels to match GLDriver behavior 1 天之前
  TothBenoit e1bd978e44 Depth bias and depth clamp refacto : 1 天之前
  borisrp 5b8a71655d Add possibility to call a computeDispatch without automatic memoryBarrier. Manual control may improve performances. 2 天之前
  borisrp 931189d522 Fix exception using default Texture3D that set in resCache as std texture. 3 天之前
  borisrp 342a63bef6 Using Opengl, fix working with default Texture3D and make dispatch barrier works with texture fetches. 3 天之前
  clementlandrin c0f12c1eda Remove Engine.cacheImage, won't work on multidriver. 4 天之前
  clementlandrin cf0be210fb adding cacheImage in Engine. 4 天之前
  70/V9 cd339ead99 sdl/dx: fix missing mouse position for KeyDown/KeyUp events (#1292) 4 天之前
  Yuxiao Mao 17e72935a3 RenderGraph: fix save condition 4 天之前
  lviguier 0aaa335fc1 Lods: fix get default lod config 5 天之前
  clementlandrin 5319bb9cbf Implement missing functions in RenderGraphDriver. Fix null access for clear occuring at the frame beginning 5 天之前
  borisrp b71e674bbc Fix bug, on some AMD cards and under certain conditions, compute shader was not able to write in a 3D texture. 1 周之前
  Clément Espeute 7525dddf3c Inline initRotationAxis to avoid allocations with inline axis Vector 1 周之前
  70/V9 7b02e7946e Allow to set sample/bitrate when converting wav to mp3/ogg (#1290) 1 周之前
  Clément Espeute c129ca8d4c [image] prevent loadTexture from registering watch more than once 1 周之前
  borisrp 68363912b5 Add 3rd dimension wrap policy setup in GLDriver. 1 周之前
  TothBenoit 88ddf2c029 DX12 : Add name to DX12 thread 1 周之前
  TothBenoit 5350e36bee DX12 : Added initial count for sampler and SRV 1 周之前
  TothBenoit cedbceb936 DX12 : Added shader args to shader cache key. 1 周之前
  TothBenoit 96c2c92401 Quat : Removed dead code 1 周之前
  TothBenoit 3d82779a24 MeshBatch : Fix padding 1 周之前
  clementlandrin 26dd30a417 Can blend with SimpleBlend.hx. SimpleBlend.hx decompose support. 2 周之前
  clementlandrin 3d09aeb52c Replace createAtlasShader by gloss. More generic. 2 周之前
  clementlandrin e132b65688 Decompose matrix last row. 2 周之前
  Gorazd Breskvar c20a2efaa7 fixes typo in line drawing (#1289) 2 周之前
  TothBenoit a70b52a64e ObjectFollower : Fix depthMask with reverseDepth 2 周之前
  TothBenoit b79552bc99 Fix static shadow with reverse depth 2 周之前
  borisrp 1d14815604 Minor delete commented code. 2 周之前
  borisrp f30d46dc65 hxsl operation between to ivec of the same size are now possible. The output is the operation done coefficient wise. 3 周之前
  TothBenoit 20819252fc HXSL : Move transpose at the end to fix hide plugin 3 周之前