the HeapsIO graphical and game engine
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1 天之前 | |
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.github | 3 月之前 | |
h2d | 1 天之前 | |
h3d | 1 天之前 | |
hxd | 4 天之前 | |
hxsl | 3 周之前 | |
samples | 3 月之前 | |
tools | 6 月之前 | |
.gitignore | 6 月之前 | |
.travis.yml | 4 年之前 | |
CHANGELOG.md | 4 月之前 | |
LICENSE | 11 年之前 | |
README.md | 6 年之前 | |
all.hxml | 10 月之前 | |
haxelib.json | 4 月之前 |
High Performance Game Framework
Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.
Heaps is currently working on:
Ask questions or discuss on https://community.heaps.io
Chat on Discord https://discord.gg/sWCGm33 or Gitter https://gitter.im/heapsio/Lobby
In order to compile the samples, go to the samples
directory and run haxe gen.hxml
, this will generate a build
directory containing project files for all samples.
To compile:
haxe [sample]_js.hxml
, then open index.html
to runhaxe [sample]_hl.hxml
then run hl <sample>.hl
to run (will use SDL, replace -lib hlsdl
by -lib hldx
in hxml to use DirectX)haxe [sample]_swf.hxml
, then open <sample>.swf
to runProject files for Visual Studio Code are also generated.