@@ -562,7 +562,7 @@ class World extends Object {
super.syncRec(ctx);
// don't do in sync() since animations in our world might affect our chunks
for( c in allChunks ) {
- c.root.visible = c.bounds.inFrustum(ctx.camera.m);
+ c.root.visible = c.bounds.inFrustum(ctx.camera.frustum);
if( c.root.visible ) {
c.lastFrame = ctx.frame;
initChunk(c);