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@@ -128,18 +128,12 @@ class ComputeIndirect extends hxsl.Shader {
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}
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scaledRadius *= radius;
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- var culled = false;
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-
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- if ( dot(scaledRadius, scaledRadius) < 1e-6 )
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- culled = true;
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+ var culled = dot(scaledRadius, scaledRadius) < 1e-6;
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if ( ENABLE_CULLING ) {
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- for ( i in 0...6 ) {
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+ @unroll for ( i in 0...6 ) {
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var plane = frustum[i];
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- if ( plane.x * pos.x + plane.y * pos.y + plane.z * pos.z - plane.w < -scaledRadius ) {
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- culled = true;
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- break;
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- }
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+ culled = culled || plane.x * pos.x + plane.y * pos.y + plane.z * pos.z - plane.w < -scaledRadius;
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}
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}
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