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@@ -8,8 +8,8 @@ class LightBuffer {
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var MAX_SPOT_LIGHT = 10;
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var MAX_SPOT_LIGHT = 10;
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var MAX_POINT_LIGHT = 10;
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var MAX_POINT_LIGHT = 10;
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var MAX_DIR_SHADOW = 1;
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var MAX_DIR_SHADOW = 1;
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- var MAX_SPOT_SHADOW = 3;
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- var MAX_POINT_SHADOW = 3;
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+ var MAX_SPOT_SHADOW = 2;
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+ var MAX_POINT_SHADOW = 2;
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var pointLightsShadow : Array<PointLight> = [];
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var pointLightsShadow : Array<PointLight> = [];
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var spotLightsShadow : Array<SpotLight> = [];
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var spotLightsShadow : Array<SpotLight> = [];
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@@ -299,13 +299,16 @@ class LightBuffer {
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s.dirLightCount = dirLights.length;
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s.dirLightCount = dirLights.length;
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s.pointLightCount = pointLights.length;
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s.pointLightCount = pointLights.length;
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s.spotLightCount = spotLights.length;
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s.spotLightCount = spotLights.length;
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- pointLights = [];
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- spotLights = [];
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- dirLights = [];
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s.DIR_SHADOW_COUNT = MAX_DIR_SHADOW;
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s.DIR_SHADOW_COUNT = MAX_DIR_SHADOW;
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s.POINT_SHADOW_COUNT = MAX_POINT_SHADOW;
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s.POINT_SHADOW_COUNT = MAX_POINT_SHADOW;
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s.SPOT_SHADOW_COUNT = MAX_SPOT_SHADOW;
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s.SPOT_SHADOW_COUNT = MAX_SPOT_SHADOW;
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s.lightInfos.uploadFloats(lightInfos, 0, s.lightInfos.vertices, 0);
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s.lightInfos.uploadFloats(lightInfos, 0, s.lightInfos.vertices, 0);
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+ pointLights = [];
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+ spotLights = [];
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+ dirLights = [];
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+ pointLightsShadow = [];
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+ spotLightsShadow = [];
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+ dirLightsShadow = [];
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var pbrIndirect = @:privateAccess pbrRenderer.pbrIndirect;
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var pbrIndirect = @:privateAccess pbrRenderer.pbrIndirect;
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s.USE_INDIRECT = pbrRenderer.env != null && pbrIndirect.irrLut != null;
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s.USE_INDIRECT = pbrRenderer.env != null && pbrIndirect.irrLut != null;
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