@@ -338,7 +338,7 @@ class MeshBatch extends MultiMaterial {
if ( meshBatchFlags != flags )
shadersChanged = true;
meshBatchFlags = flags;
- meshBatchFlags.setTo( EnableStorageBuffer, enableLOD || enableGPUCulling || useStorageBuffer );
+ meshBatchFlags.setTo( EnableStorageBuffer, mustCalcBufferFormat || useStorageBuffer );
}
instanceCount = 0;