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@@ -33,10 +33,10 @@ class Parallax extends hxsl.Shader {
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var curLayerDepth = 0.;
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var delta = (viewNS.xy / viewNS.z) * amount / numLayers;
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var curUV = calculatedUV;
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- var curDepth = heightMap.get(curUV);
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+ var curDepth = heightMap.getLod(curUV,0.);
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while( curLayerDepth < curDepth ) {
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curUV += delta;
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- curDepth = heightMap.get(curUV);
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+ curDepth = heightMap.getLod(curUV,0.);
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curLayerDepth += layerDepth;
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}
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var prevUV = curUV - delta;
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