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@@ -370,7 +370,7 @@ class GlDriver extends Driver {
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p.fragment = compileShader(glout,shader.fragment);
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p.fragment = compileShader(glout,shader.fragment);
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p.p = gl.createProgram();
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p.p = gl.createProgram();
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- #if (hlsdl || usegl)
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+ #if ((hlsdl || usegl) && !hlmesa)
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if( glES == null ) {
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if( glES == null ) {
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var outCount = 0;
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var outCount = 0;
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for( v in shader.fragment.data.vars )
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for( v in shader.fragment.data.vars )
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