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@@ -42,120 +42,120 @@ class ReverbPreset {
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this.hfReference = hfReference;
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this.hfReference = hfReference;
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}
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}
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- public static var DEFAULT = new ReverbPreset(-1000, -100, 0.0, 1.49, 0.83, -2602, 0.007, 200, 0.011, 100.0, 100.0, 5000.0);
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- public static var GENERIC = new ReverbPreset(-1000, -100, 0.0, 1.49, 0.83, -2602, 0.007, 200, 0.011, 100.0, 100.0, 5000.0);
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- public static var PADDEDCELL = new ReverbPreset(-1000, -6000, 0.0, 0.17, 0.10, -1204, 0.001, 207, 0.002, 100.0, 100.0, 5000.0);
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- public static var ROOM = new ReverbPreset(-1000, -454, 0.0, 0.40, 0.83, -1646, 0.002, 53, 0.003, 100.0, 100.0, 5000.0);
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- public static var BATHROOM = new ReverbPreset(-1000, -1200, 0.0, 1.49, 0.54, -370, 0.007, 1030, 0.011, 100.0, 60.0, 5000.0);
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- public static var LIVINGROOM = new ReverbPreset(-1000, -6000, 0.0, 0.50, 0.10, -1376, 0.003, -1104, 0.004, 100.0, 100.0, 5000.0);
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- public static var STONEROOM = new ReverbPreset(-1000, -300, 0.0, 2.31, 0.64, -711, 0.012, 83, 0.017, 100.0, 100.0, 5000.0);
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- public static var AUDITORIUM = new ReverbPreset(-1000, -476, 0.0, 4.32, 0.59, -789, 0.020, -289, 0.030, 100.0, 100.0, 5000.0);
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- public static var CONCERTHALL = new ReverbPreset(-1000, -500, 0.0, 3.92, 0.70, -1230, 0.020, -2, 0.029, 100.0, 100.0, 5000.0);
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- public static var CAVE = new ReverbPreset(-1000, 0, 0.0, 2.91, 1.30, -602, 0.015, -302, 0.022, 100.0, 100.0, 5000.0);
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- public static var ARENA = new ReverbPreset(-1000, -698, 0.0, 7.24, 0.33, -1166, 0.020, 16, 0.030, 100.0, 100.0, 5000.0);
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- public static var HANGAR = new ReverbPreset(-1000, -1000, 0.0,10.05, 0.23, -602, 0.020, 198, 0.030, 100.0, 100.0, 5000.0);
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- public static var CARPETEDHALLWAY = new ReverbPreset(-1000, -4000, 0.0, 0.30, 0.10, -1831, 0.002, -1630, 0.030, 100.0, 100.0, 5000.0);
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- public static var HALLWAY = new ReverbPreset(-1000, -300, 0.0, 1.49, 0.59, -1219, 0.007, 441, 0.011, 100.0, 100.0, 5000.0);
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- public static var STONECORRIDOR = new ReverbPreset(-1000, -237, 0.0, 2.70, 0.79, -1214, 0.013, 395, 0.020, 100.0, 100.0, 5000.0);
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- public static var ALLEY = new ReverbPreset(-1000, -270, 0.0, 1.49, 0.86, -1204, 0.007, -4, 0.011, 100.0, 100.0, 5000.0);
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- public static var FOREST = new ReverbPreset(-1000, -3300, 0.0, 1.49, 0.54, -2560, 0.162, -613, 0.088, 79.0, 100.0, 5000.0);
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- public static var CITY = new ReverbPreset(-1000, -800, 0.0, 1.49, 0.67, -2273, 0.007, -2217, 0.011, 50.0, 100.0, 5000.0);
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- public static var MOUNTAINS = new ReverbPreset(-1000, -2500, 0.0, 1.49, 0.21, -2780, 0.300, -2014, 0.100, 27.0, 100.0, 5000.0);
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- public static var QUARRY = new ReverbPreset(-1000, -1000, 0.0, 1.49, 0.83,-10000, 0.061, 500, 0.025, 100.0, 100.0, 5000.0);
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- public static var PLAIN = new ReverbPreset(-1000, -2000, 0.0, 1.49, 0.50, -2466, 0.179, -2514, 0.100, 21.0, 100.0, 5000.0);
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- public static var PARKINGLOT = new ReverbPreset(-1000, 0, 0.0, 1.65, 1.50, -1363, 0.008, -1153, 0.012, 100.0, 100.0, 5000.0);
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- public static var SEWERPIPE = new ReverbPreset(-1000, -1000, 0.0, 2.81, 0.14, 429, 0.014, 648, 0.021, 80.0, 60.0, 5000.0);
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- public static var UNDERWATER = new ReverbPreset(-1000, -4000, 0.0, 1.49, 0.10, -449, 0.007, 1700, 0.011, 100.0, 100.0, 5000.0);
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+ public static var DEFAULT = new ReverbPreset(-1000, -100, 0.0, 1.49, 0.83, -2602, 0.007, 200, 0.011, 100.0, 100.0, 5000.0);
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+ public static var GENERIC = new ReverbPreset(-1000, -100, 0.0, 1.49, 0.83, -2602, 0.007, 200, 0.011, 100.0, 100.0, 5000.0);
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+ public static var PADDEDCELL = new ReverbPreset(-1000, -6000, 0.0, 0.17, 0.10, -1204, 0.001, 207, 0.002, 100.0, 100.0, 5000.0);
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+ public static var ROOM = new ReverbPreset(-1000, -454, 0.0, 0.40, 0.83, -1646, 0.002, 53, 0.003, 100.0, 100.0, 5000.0);
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+ public static var BATHROOM = new ReverbPreset(-1000, -1200, 0.0, 1.49, 0.54, -370, 0.007, 1030, 0.011, 100.0, 60.0, 5000.0);
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+ public static var LIVINGROOM = new ReverbPreset(-1000, -6000, 0.0, 0.50, 0.10, -1376, 0.003, -1104, 0.004, 100.0, 100.0, 5000.0);
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+ public static var STONEROOM = new ReverbPreset(-1000, -300, 0.0, 2.31, 0.64, -711, 0.012, 83, 0.017, 100.0, 100.0, 5000.0);
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+ public static var AUDITORIUM = new ReverbPreset(-1000, -476, 0.0, 4.32, 0.59, -789, 0.020, -289, 0.030, 100.0, 100.0, 5000.0);
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+ public static var CONCERTHALL = new ReverbPreset(-1000, -500, 0.0, 3.92, 0.70, -1230, 0.020, -2, 0.029, 100.0, 100.0, 5000.0);
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+ public static var CAVE = new ReverbPreset(-1000, 0, 0.0, 2.91, 1.30, -602, 0.015, -302, 0.022, 100.0, 100.0, 5000.0);
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+ public static var ARENA = new ReverbPreset(-1000, -698, 0.0, 7.24, 0.33, -1166, 0.020, 16, 0.030, 100.0, 100.0, 5000.0);
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+ public static var HANGAR = new ReverbPreset(-1000, -1000, 0.0, 10.05, 0.23, -602, 0.020, 198, 0.030, 100.0, 100.0, 5000.0);
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+ public static var CARPETEDHALLWAY = new ReverbPreset(-1000, -4000, 0.0, 0.30, 0.10, -1831, 0.002, -1630, 0.030, 100.0, 100.0, 5000.0);
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+ public static var HALLWAY = new ReverbPreset(-1000, -300, 0.0, 1.49, 0.59, -1219, 0.007, 441, 0.011, 100.0, 100.0, 5000.0);
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+ public static var STONECORRIDOR = new ReverbPreset(-1000, -237, 0.0, 2.70, 0.79, -1214, 0.013, 395, 0.020, 100.0, 100.0, 5000.0);
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+ public static var ALLEY = new ReverbPreset(-1000, -270, 0.0, 1.49, 0.86, -1204, 0.007, -4, 0.011, 100.0, 100.0, 5000.0);
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+ public static var FOREST = new ReverbPreset(-1000, -3300, 0.0, 1.49, 0.54, -2560, 0.162, -613, 0.088, 79.0, 100.0, 5000.0);
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+ public static var CITY = new ReverbPreset(-1000, -800, 0.0, 1.49, 0.67, -2273, 0.007, -2217, 0.011, 50.0, 100.0, 5000.0);
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+ public static var MOUNTAINS = new ReverbPreset(-1000, -2500, 0.0, 1.49, 0.21, -2780, 0.300, -2014, 0.100, 27.0, 100.0, 5000.0);
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+ public static var QUARRY = new ReverbPreset(-1000, -1000, 0.0, 1.49, 0.83, -10000, 0.061, 500, 0.025, 100.0, 100.0, 5000.0);
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+ public static var PLAIN = new ReverbPreset(-1000, -2000, 0.0, 1.49, 0.50, -2466, 0.179, -2514, 0.100, 21.0, 100.0, 5000.0);
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+ public static var PARKINGLOT = new ReverbPreset(-1000, 0, 0.0, 1.65, 1.50, -1363, 0.008, -1153, 0.012, 100.0, 100.0, 5000.0);
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+ public static var SEWERPIPE = new ReverbPreset(-1000, -1000, 0.0, 2.81, 0.14, 429, 0.014, 648, 0.021, 80.0, 60.0, 5000.0);
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+ public static var UNDERWATER = new ReverbPreset(-1000, -4000, 0.0, 1.49, 0.10, -449, 0.007, 1700, 0.011, 100.0, 100.0, 5000.0);
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// converted from EFX
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// converted from EFX
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- public static var DRUGGED = new ReverbPreset(-1000, 0, 0, 8.39, 1.39, -115, 0.002, 985, 0.03, 0.5, 0.4287, 5000);
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- public static var DIZZY = new ReverbPreset(-1000, -400, 0, 17.23, 0.56, -1713, 0.02, -613, 0.03, 0.6, 0.3645, 5000);
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- public static var PSYCHOTIC = new ReverbPreset(-1000, -151, 0, 7.56, 0.91, -626, 0.02, 774, 0.03, 0.5, 0.0625, 5000);
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- public static var CASTLE_SMALLROOM = new ReverbPreset(-1000, -800, 0, 1.22, 0.83, -100, 0.022, 600, 0.011, 0.89, 1, 5168.6001);
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- public static var CASTLE_SHORTPASSAGE = new ReverbPreset(-1000, -1000, 0, 2.32, 0.83, -100, 0.007, 200, 0.023, 0.89, 1, 5168.6001);
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- public static var CASTLE_MEDIUMROOM = new ReverbPreset(-1000, -1100, 0, 2.04, 0.83, -400, 0.022, 400, 0.011, 0.93, 1, 5168.6001);
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- public static var CASTLE_LARGEROOM = new ReverbPreset(-1000, -1100, 0, 2.53, 0.83, -700, 0.034, 200, 0.016, 0.82, 1, 5168.6001);
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- public static var CASTLE_LONGPASSAGE = new ReverbPreset(-1000, -800, 0, 3.42, 0.83, -100, 0.007, 300, 0.023, 0.89, 1, 5168.6001);
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- public static var CASTLE_HALL = new ReverbPreset(-1000, -1100, 0, 3.14, 0.79, -1500, 0.056, 100, 0.024, 0.81, 1, 5168.6001);
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- public static var CASTLE_CUPBOARD = new ReverbPreset(-1000, -1100, 0, 0.67, 0.87, 300, 0.01, 1100, 0.007, 0.89, 1, 5168.6001);
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- public static var CASTLE_COURTYARD = new ReverbPreset(-1000, -700, 0, 2.13, 0.61, -1300, 0.16, -300, 0.036, 0.42, 1, 5000);
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- public static var CASTLE_ALCOVE = new ReverbPreset(-1000, -600, 0, 1.64, 0.87, 0, 0.007, 300, 0.034, 0.89, 1, 5168.6001);
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- public static var FACTORY_SMALLROOM = new ReverbPreset(-1000, -200, 0, 1.72, 0.65, -300, 0.01, 500, 0.024, 0.82, 0.3645, 3762.6001);
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- public static var FACTORY_SHORTPASSAGE = new ReverbPreset(-1200, -200, 0, 2.53, 0.65, 0, 0.01, 200, 0.038, 0.64, 0.3645, 3762.6001);
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- public static var FACTORY_MEDIUMROOM = new ReverbPreset(-1200, -200, 0, 2.76, 0.65, -1100, 0.022, 300, 0.023, 0.82, 0.4287, 3762.6001);
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- public static var FACTORY_LARGEROOM = new ReverbPreset(-1200, -300, 0, 4.24, 0.51, -1500, 0.039, 100, 0.023, 0.75, 0.4287, 3762.6001);
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- public static var FACTORY_LONGPASSAGE = new ReverbPreset(-1200, -200, 0, 4.06, 0.65, 0, 0.02, 200, 0.037, 0.64, 0.3645, 3762.6001);
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- public static var FACTORY_HALL = new ReverbPreset(-1000, -300, 0, 7.43, 0.51, -2400, 0.073, -100, 0.027, 0.75, 0.4287, 3762.6001);
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- public static var FACTORY_CUPBOARD = new ReverbPreset(-1200, -200, 0, 0.49, 0.65, 200, 0.01, 600, 0.032, 0.63, 0.3071, 3762.6001);
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- public static var FACTORY_COURTYARD = new ReverbPreset(-1000, -1000, 0, 2.32, 0.29, -1300, 0.14, -800, 0.039, 0.57, 0.3071, 3762.6001);
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- public static var FACTORY_ALCOVE = new ReverbPreset(-1200, -200, 0, 3.14, 0.65, 300, 0.01, 0, 0.038, 0.59, 0.3645, 3762.6001);
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- public static var ICEPALACE_SMALLROOM = new ReverbPreset(-1000, -500, 0, 1.51, 1.53, -100, 0.01, 300, 0.011, 0.84, 1, 12428.5);
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- public static var ICEPALACE_SHORTPASSAGE = new ReverbPreset(-1000, -500, 0, 1.79, 1.46, -600, 0.01, 100, 0.019, 0.75, 1, 12428.5);
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- public static var ICEPALACE_MEDIUMROOM = new ReverbPreset(-1000, -500, 0, 2.22, 1.53, -800, 0.039, 100, 0.027, 0.87, 1, 12428.5);
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- public static var ICEPALACE_LARGEROOM = new ReverbPreset(-1000, -500, 0, 3.14, 1.53, -1200, 0.039, 0, 0.027, 0.81, 1, 12428.5);
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- public static var ICEPALACE_LONGPASSAGE = new ReverbPreset(-1000, -500, 0, 3.01, 1.46, -200, 0.012, 200, 0.025, 0.77, 1, 12428.5);
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- public static var ICEPALACE_HALL = new ReverbPreset(-1000, -700, 0, 5.49, 1.53, -1900, 0.054, -400, 0.052, 0.76, 1, 12428.5);
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- public static var ICEPALACE_CUPBOARD = new ReverbPreset(-1000, -600, 0, 0.76, 1.53, 100, 0.012, 600, 0.016, 0.83, 1, 12428.5);
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- public static var ICEPALACE_COURTYARD = new ReverbPreset(-1000, -1100, 0, 2.04, 1.2, -1000, 0.173, -1000, 0.043, 0.59, 1, 12428.5);
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- public static var ICEPALACE_ALCOVE = new ReverbPreset(-1000, -500, 0, 2.76, 1.46, 100, 0.01, -100, 0.03, 0.84, 1, 12428.5);
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- public static var SPACESTATION_SMALLROOM = new ReverbPreset(-1000, -300, 0, 1.72, 0.82, -200, 0.007, 300, 0.013, 0.7, 0.2109, 3316.1001);
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- public static var SPACESTATION_SHORTPASSAGE = new ReverbPreset(-1000, -400, 0, 3.57, 0.5, 0, 0.012, 100, 0.016, 0.87, 0.2109, 3316.1001);
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- public static var SPACESTATION_MEDIUMROOM = new ReverbPreset(-1000, -400, 0, 3.01, 0.5, -800, 0.034, 100, 0.035, 0.75, 0.2109, 3316.1001);
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- public static var SPACESTATION_LARGEROOM = new ReverbPreset(-1000, -400, 0, 3.89, 0.38, -1000, 0.056, -100, 0.035, 0.81, 0.3645, 3316.1001);
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- public static var SPACESTATION_LONGPASSAGE = new ReverbPreset(-1000, -400, 0, 4.62, 0.62, 0, 0.012, 200, 0.031, 0.82, 0.4287, 3316.1001);
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- public static var SPACESTATION_HALL = new ReverbPreset(-1000, -400, 0, 7.11, 0.38, -1500, 0.1, -400, 0.047, 0.87, 0.4287, 3316.1001);
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- public static var SPACESTATION_CUPBOARD = new ReverbPreset(-1000, -300, 0, 0.79, 0.81, 300, 0.007, 500, 0.018, 0.56, 0.1715, 3316.1001);
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- public static var SPACESTATION_ALCOVE = new ReverbPreset(-1000, -300, 0, 1.16, 0.81, 300, 0.007, 0, 0.018, 0.78, 0.2109, 3316.1001);
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- public static var WOODEN_SMALLROOM = new ReverbPreset(-1000, -1900, 0, 0.79, 0.32, 0, 0.032, -100, 0.029, 1, 1, 4705);
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- public static var WOODEN_SHORTPASSAGE = new ReverbPreset(-1000, -1800, 0, 1.75, 0.5, -100, 0.012, -400, 0.024, 1, 1, 4705);
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- public static var WOODEN_MEDIUMROOM = new ReverbPreset(-1000, -2000, 0, 1.47, 0.42, -100, 0.049, -100, 0.029, 1, 1, 4705);
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- public static var WOODEN_LARGEROOM = new ReverbPreset(-1000, -2100, 0, 2.65, 0.33, -100, 0.066, -200, 0.049, 1, 1, 4705);
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- public static var WOODEN_LONGPASSAGE = new ReverbPreset(-1000, -2000, 0, 1.99, 0.4, 0, 0.02, -700, 0.036, 1, 1, 4705);
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- public static var WOODEN_HALL = new ReverbPreset(-1000, -2200, 0, 3.45, 0.3, -100, 0.088, -200, 0.063, 1, 1, 4705);
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- public static var WOODEN_CUPBOARD = new ReverbPreset(-1000, -1700, 0, 0.56, 0.46, 100, 0.012, 100, 0.028, 1, 1, 4705);
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- public static var WOODEN_COURTYARD = new ReverbPreset(-1000, -2200, 0, 1.79, 0.35, -500, 0.123, -2000, 0.032, 0.65, 1, 4705);
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- public static var WOODEN_ALCOVE = new ReverbPreset(-1000, -1800, 0, 1.22, 0.62, 100, 0.012, -300, 0.024, 1, 1, 4705);
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- public static var SPORT_EMPTYSTADIUM = new ReverbPreset(-1000, -700, 0, 6.26, 0.51, -2400, 0.183, -800, 0.038, 1, 1, 5000);
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- public static var SPORT_SQUASHCOURT = new ReverbPreset(-1000, -1000, 0, 2.22, 0.91, -700, 0.007, -200, 0.011, 0.75, 1, 7176.8999);
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- public static var SPORT_SMALLSWIMMINGPOOL = new ReverbPreset(-1000, -200, 0, 2.76, 1.25, -400, 0.02, -200, 0.03, 0.7, 1, 5000);
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- public static var SPORT_LARGESWIMMINGPOOL = new ReverbPreset(-1000, -200, 0, 5.49, 1.31, -700, 0.039, -600, 0.049, 0.82, 1, 5000);
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- public static var SPORT_GYMNASIUM = new ReverbPreset(-1000, -700, 0, 3.14, 1.06, -800, 0.029, -500, 0.045, 0.81, 1, 7176.8999);
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- public static var SPORT_FULLSTADIUM = new ReverbPreset(-1000, -2300, 0, 5.25, 0.17, -2000, 0.188, -1100, 0.038, 1, 1, 5000);
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- public static var SPORT_STADIUMTANNOY = new ReverbPreset(-1000, -500, 0, 2.53, 0.88, -1100, 0.23, -600, 0.063, 0.78, 1, 5000);
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- public static var PREFAB_WORKSHOP = new ReverbPreset(-1000, -1700, 0, 0.76, 1, 0, 0.012, 100, 0.012, 1, 0.4287, 5000);
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- public static var PREFAB_SCHOOLROOM = new ReverbPreset(-1000, -400, 0, 0.98, 0.45, 300, 0.017, 300, 0.015, 0.69, 0.4022, 7176.8999);
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- public static var PREFAB_PRACTISEROOM = new ReverbPreset(-1000, -800, 0, 1.12, 0.56, 200, 0.01, 300, 0.011, 0.87, 0.4022, 7176.8999);
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- public static var PREFAB_OUTHOUSE = new ReverbPreset(-1000, -1900, 0, 1.38, 0.38, -100, 0.024, -400, 0.044, 0.82, 1, 2854.3999);
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- public static var PREFAB_CARAVAN = new ReverbPreset(-1000, -2100, 0, 0.43, 1.5, 0, 0.012, 600, 0.012, 1, 1, 5000);
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- public static var DOME_TOMB = new ReverbPreset(-1000, -900, 0, 4.18, 0.21, -825, 0.03, 450, 0.022, 0.79, 1, 2854.3999);
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- public static var PIPE_SMALL = new ReverbPreset(-1000, -900, 0, 5.04, 0.1, -600, 0.032, 800, 0.015, 1, 1, 2854.3999);
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- public static var DOME_SAINTPAULS = new ReverbPreset(-1000, -900, 0, 10.48, 0.19, -1500, 0.09, 200, 0.042, 0.87, 1, 2854.3999);
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- public static var PIPE_LONGTHIN = new ReverbPreset(-1000, -700, 0, 9.21, 0.18, -300, 0.01, -300, 0.022, 0.91, 0.256, 2854.3999);
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- public static var PIPE_LARGE = new ReverbPreset(-1000, -900, 0, 8.45, 0.1, -800, 0.046, 400, 0.032, 1, 1, 2854.3999);
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- public static var PIPE_RESONANT = new ReverbPreset(-1000, -700, 0, 6.81, 0.18, -300, 0.01, 0, 0.022, 0.91, 0.1373, 2854.3999);
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- public static var OUTDOORS_BACKYARD = new ReverbPreset(-1000, -1200, 0, 1.12, 0.34, -700, 0.069, -300, 0.023, 0.45, 1, 4399.1001);
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- public static var OUTDOORS_ROLLINGPLAINS = new ReverbPreset(-1000, -3902, 0, 2.13, 0.21, -1500, 0.3, -700, 0.019, 0, 1, 4399.1001);
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- public static var OUTDOORS_DEEPCANYON = new ReverbPreset(-1000, -1500, 0, 3.89, 0.21, -1000, 0.223, -900, 0.019, 0.74, 1, 4399.1001);
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- public static var OUTDOORS_CREEK = new ReverbPreset(-1000, -1500, 0, 2.13, 0.21, -800, 0.115, -1400, 0.031, 0.35, 1, 4399.1001);
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- public static var OUTDOORS_VALLEY = new ReverbPreset(-1000, -3100, 0, 2.88, 0.26, -1700, 0.263, -800, 0.1, 0.28, 1, 2854.3999);
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- public static var MOOD_HEAVEN = new ReverbPreset(-1000, -200, 0, 5.04, 1.12, -1230, 0.02, 200, 0.029, 0.94, 1, 5000);
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- public static var MOOD_HELL = new ReverbPreset(-1000, -900, 0, 3.57, 0.49, -2147483648, 0.02, 300, 0.03, 0.57, 1, 5000);
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- public static var MOOD_MEMORY = new ReverbPreset(-1000, -400, 0, 4.06, 0.82, -2800, 0, 100, 0, 0.85, 1, 5000);
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- public static var DRIVING_COMMENTATOR = new ReverbPreset(-1000, -500, 0, 2.42, 0.88, -1400, 0.093, -1200, 0.017, 0, 1, 5000);
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- public static var DRIVING_PITGARAGE = new ReverbPreset(-1000, -300, 0, 1.72, 0.93, -500, 0, 200, 0.016, 0.59, 0.4287, 5000);
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- public static var DRIVING_INCAR_RACER = new ReverbPreset(-1000, 0, 0, 0.17, 2, 500, 0.007, -300, 0.015, 0.8, 0.0832, 10268.2002);
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- public static var DRIVING_INCAR_SPORTS = new ReverbPreset(-1000, -400, 0, 0.17, 0.75, 0, 0.01, -500, 0, 0.8, 0.0832, 10268.2002);
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- public static var DRIVING_INCAR_LUXURY = new ReverbPreset(-1000, -2000, 0, 0.13, 0.41, -200, 0.01, 400, 0.01, 1, 0.256, 10268.2002);
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- public static var DRIVING_FULLGRANDSTAND = new ReverbPreset(-1000, -1100, 0, 3.01, 1.37, -900, 0.09, -1500, 0.049, 1, 1, 10420.2002);
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- public static var DRIVING_EMPTYGRANDSTAND = new ReverbPreset(-1000, 0, 0, 4.62, 1.75, -1363, 0.09, -1200, 0.049, 1, 1, 10420.2002);
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- public static var DRIVING_TUNNEL = new ReverbPreset(-1000, -800, 0, 3.42, 0.94, -300, 0.051, -300, 0.047, 0.81, 1, 5000);
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- public static var CITY_STREETS = new ReverbPreset(-1000, -300, 0, 1.79, 1.12, -1100, 0.046, -1400, 0.028, 0.78, 1, 5000);
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- public static var CITY_SUBWAY = new ReverbPreset(-1000, -300, 0, 3.01, 1.23, -300, 0.046, 200, 0.028, 0.74, 1, 5000);
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- public static var CITY_MUSEUM = new ReverbPreset(-1000, -1500, 0, 3.28, 1.4, -1200, 0.039, -100, 0.034, 0.82, 1, 2854.3999);
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- public static var CITY_LIBRARY = new ReverbPreset(-1000, -1100, 0, 2.76, 0.89, -900, 0.029, -100, 0.02, 0.82, 1, 2854.3999);
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- public static var CITY_UNDERPASS = new ReverbPreset(-1000, -700, 0, 3.57, 1.12, -800, 0.059, -100, 0.037, 0.82, 1, 5000);
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- public static var CITY_ABANDONED = new ReverbPreset(-1000, -200, 0, 3.28, 1.17, -700, 0.044, -1100, 0.024, 0.69, 1, 5000);
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- public static var DUSTYROOM = new ReverbPreset(-1000, -200, 0, 1.79, 0.38, -600, 0.002, 200, 0.006, 0.56, 0.3645, 13046);
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- public static var CHAPEL = new ReverbPreset(-1000, -500, 0, 4.62, 0.64, -700, 0.032, -200, 0.049, 0.84, 1, 5000);
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- public static var SMALLWATERROOM = new ReverbPreset(-1000, -698, 0, 1.51, 1.25, -100, 0.02, 300, 0.03, 0.7, 1, 5000);
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+ public static var DRUGGED = new ReverbPreset(-1000, 0, 0.0, 8.39, 1.39, -115, 0.002, 985, 0.03, 50.0, 42.87, 5000.0);
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+ public static var DIZZY = new ReverbPreset(-1000, -400, 0.0, 17.23, 0.56, -1713, 0.02, -613, 0.03, 60.0, 36.45, 5000.0);
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+ public static var PSYCHOTIC = new ReverbPreset(-1000, -151, 0.0, 7.56, 0.91, -626, 0.02, 774, 0.03, 50.0, 6.25, 5000.0);
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+ public static var CASTLE_SMALLROOM = new ReverbPreset(-1000, -800, 0.0, 1.22, 0.83, -100, 0.022, 600, 0.011, 89.0, 100.0, 5168.6);
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+ public static var CASTLE_SHORTPASSAGE = new ReverbPreset(-1000, -1000, 0.0, 2.32, 0.83, -100, 0.007, 200, 0.023, 89.0, 100.0, 5168.6);
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+ public static var CASTLE_MEDIUMROOM = new ReverbPreset(-1000, -1100, 0.0, 2.04, 0.83, -400, 0.022, 400, 0.011, 93.0, 100.0, 5168.6);
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+ public static var CASTLE_LARGEROOM = new ReverbPreset(-1000, -1100, 0.0, 2.53, 0.83, -700, 0.034, 200, 0.016, 82.0, 100.0, 5168.6);
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+ public static var CASTLE_LONGPASSAGE = new ReverbPreset(-1000, -800, 0.0, 3.42, 0.83, -100, 0.007, 300, 0.023, 89.0, 100.0, 5168.6);
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+ public static var CASTLE_HALL = new ReverbPreset(-1000, -1100, 0.0, 3.14, 0.79, -1500, 0.056, 100, 0.024, 81.0, 100.0, 5168.6);
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+ public static var CASTLE_CUPBOARD = new ReverbPreset(-1000, -1100, 0.0, 0.67, 0.87, 300, 0.01, 1100, 0.007, 89.0, 100.0, 5168.6);
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+ public static var CASTLE_COURTYARD = new ReverbPreset(-1000, -700, 0.0, 2.13, 0.61, -1300, 0.16, -300, 0.036, 42.0, 100.0, 5000.0);
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+ public static var CASTLE_ALCOVE = new ReverbPreset(-1000, -600, 0.0, 1.64, 0.87, 0, 0.007, 300, 0.034, 89.0, 100.0, 5168.6);
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+ public static var FACTORY_SMALLROOM = new ReverbPreset(-1000, -200, 0.0, 1.72, 0.65, -300, 0.01, 500, 0.024, 82.0, 36.45, 3762.6);
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+ public static var FACTORY_SHORTPASSAGE = new ReverbPreset(-1200, -200, 0.0, 2.53, 0.65, 0.0, 0.01, 200, 0.038, 64.0, 36.45, 3762.6);
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+ public static var FACTORY_MEDIUMROOM = new ReverbPreset(-1200, -200, 0.0, 2.76, 0.65, -1100, 0.022, 300, 0.023, 82.0, 42.87, 3762.6);
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+ public static var FACTORY_LARGEROOM = new ReverbPreset(-1200, -300, 0.0, 4.24, 0.51, -1500, 0.039, 100, 0.023, 75.0, 42.87, 3762.6);
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+ public static var FACTORY_LONGPASSAGE = new ReverbPreset(-1200, -200, 0.0, 4.06, 0.65, 0, 0.02, 200, 0.037, 64.0, 36.45, 3762.6);
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+ public static var FACTORY_HALL = new ReverbPreset(-1000, -300, 0.0, 7.43, 0.51, -2400, 0.073, -100, 0.027, 75.0, 42.87, 3762.6);
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+ public static var FACTORY_CUPBOARD = new ReverbPreset(-1200, -200, 0.0, 0.49, 0.65, 200, 0.01, 600, 0.032, 63.0, 30.71, 3762.6);
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+ public static var FACTORY_COURTYARD = new ReverbPreset(-1000, -1000, 0.0, 2.32, 0.29, -1300, 0.14, -800, 0.039, 57.0, 30.71, 3762.6);
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+ public static var FACTORY_ALCOVE = new ReverbPreset(-1200, -200, 0.0, 3.14, 0.65, 300, 0.01, 0, 0.038, 59.0, 36.45, 3762.6);
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+ public static var ICEPALACE_SMALLROOM = new ReverbPreset(-1000, -500, 0.0, 1.51, 1.53, -100, 0.01, 300, 0.011, 84.0, 100.0, 12428.5);
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+ public static var ICEPALACE_SHORTPASSAGE = new ReverbPreset(-1000, -500, 0.0, 1.79, 1.46, -600, 0.01, 100, 0.019, 75.0, 100.0, 12428.5);
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+ public static var ICEPALACE_MEDIUMROOM = new ReverbPreset(-1000, -500, 0.0, 2.22, 1.53, -800, 0.039, 100, 0.027, 87.0, 100.0, 12428.5);
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+ public static var ICEPALACE_LARGEROOM = new ReverbPreset(-1000, -500, 0.0, 3.14, 1.53, -1200, 0.039, 0, 0.027, 81.0, 100.0, 12428.5);
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+ public static var ICEPALACE_LONGPASSAGE = new ReverbPreset(-1000, -500, 0.0, 3.01, 1.46, -200, 0.012, 200, 0.025, 77.0, 100.0, 12428.5);
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+ public static var ICEPALACE_HALL = new ReverbPreset(-1000, -700, 0.0, 5.49, 1.53, -1900, 0.054, -400, 0.052, 76.0, 100.0, 12428.5);
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+ public static var ICEPALACE_CUPBOARD = new ReverbPreset(-1000, -600, 0.0, 0.76, 1.53, 100, 0.012, 600, 0.016, 83.0, 100.0, 12428.5);
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+ public static var ICEPALACE_COURTYARD = new ReverbPreset(-1000, -1100, 0.0, 2.04, 1.2, -1000, 0.173, -1000, 0.043, 59.0, 100.0, 12428.5);
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+ public static var ICEPALACE_ALCOVE = new ReverbPreset(-1000, -500, 0.0, 2.76, 1.46, 100, 0.01, -100, 0.03, 84.0, 100.0, 12428.5);
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+ public static var SPACESTATION_SMALLROOM = new ReverbPreset(-1000, -300, 0.0, 1.72, 0.82, -200, 0.007, 300, 0.013, 70.0, 21.09, 3316.1);
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+ public static var SPACESTATION_SHORTPASSAGE = new ReverbPreset(-1000, -400, 0.0, 3.57, 0.5, 0, 0.012, 100, 0.016, 87.0, 21.09, 3316.1);
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+ public static var SPACESTATION_MEDIUMROOM = new ReverbPreset(-1000, -400, 0.0, 3.01, 0.5, -800, 0.034, 100, 0.035, 75.0, 21.09, 3316.1);
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+ public static var SPACESTATION_LARGEROOM = new ReverbPreset(-1000, -400, 0.0, 3.89, 0.38, -1000, 0.056, -100, 0.035, 81.0, 36.45, 3316.1);
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+ public static var SPACESTATION_LONGPASSAGE = new ReverbPreset(-1000, -400, 0.0, 4.62, 0.62, 0, 0.012, 200, 0.031, 82.0, 42.87, 3316.1);
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+ public static var SPACESTATION_HALL = new ReverbPreset(-1000, -400, 0.0, 7.11, 0.38, -1500, 0.1, -400, 0.047, 87.0, 42.87, 3316.1);
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+ public static var SPACESTATION_CUPBOARD = new ReverbPreset(-1000, -300, 0.0, 0.79, 0.81, 300, 0.007, 500, 0.018, 56.0, 17.15, 3316.1);
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+ public static var SPACESTATION_ALCOVE = new ReverbPreset(-1000, -300, 0.0, 1.16, 0.81, 300, 0.007, 0, 0.018, 78.0, 21.09, 3316.1);
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+ public static var WOODEN_SMALLROOM = new ReverbPreset(-1000, -1900, 0.0, 0.79, 0.32, 0, 0.032, -100, 0.029, 100.0, 100.0, 4705.0);
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+ public static var WOODEN_SHORTPASSAGE = new ReverbPreset(-1000, -1800, 0.0, 1.75, 0.5, -100, 0.012, -400, 0.024, 100.0, 100.0, 4705.0);
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+ public static var WOODEN_MEDIUMROOM = new ReverbPreset(-1000, -2000, 0.0, 1.47, 0.42, -100, 0.049, -100, 0.029, 100.0, 100.0, 4705.0);
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+ public static var WOODEN_LARGEROOM = new ReverbPreset(-1000, -2100, 0.0, 2.65, 0.33, -100, 0.066, -200, 0.049, 100.0, 100.0, 4705.0);
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+ public static var WOODEN_LONGPASSAGE = new ReverbPreset(-1000, -2000, 0.0, 1.99, 0.4, 0, 0.02, -700, 0.036, 100.0, 100.0, 4705.0);
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+ public static var WOODEN_HALL = new ReverbPreset(-1000, -2200, 0.0, 3.45, 0.3, -100, 0.088, -200, 0.063, 100.0, 100.0, 4705.0);
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+ public static var WOODEN_CUPBOARD = new ReverbPreset(-1000, -1700, 0.0, 0.56, 0.46, 100, 0.012, 100, 0.028, 100.0, 100.0, 4705.0);
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+ public static var WOODEN_COURTYARD = new ReverbPreset(-1000, -2200, 0.0, 1.79, 0.35, -500, 0.123, -2000, 0.032, 65.0, 100.0, 4705.0);
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+ public static var WOODEN_ALCOVE = new ReverbPreset(-1000, -1800, 0.0, 1.22, 0.62, 100, 0.012, -300, 0.024, 100.0, 100.0, 4705.0);
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+ public static var SPORT_EMPTYSTADIUM = new ReverbPreset(-1000, -700, 0.0, 6.26, 0.51, -2400, 0.183, -800, 0.038, 100.0, 100.0, 5000.0);
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+ public static var SPORT_SQUASHCOURT = new ReverbPreset(-1000, -1000, 0.0, 2.22, 0.91, -700, 0.007, -200, 0.011, 75.0, 100.0, 7176.9);
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+ public static var SPORT_SMALLSWIMMINGPOOL = new ReverbPreset(-1000, -200, 0.0, 2.76, 1.25, -400, 0.02, -200, 0.03, 70.0, 100.0, 5000.0);
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+ public static var SPORT_LARGESWIMMINGPOOL = new ReverbPreset(-1000, -200, 0.0, 5.49, 1.31, -700, 0.039, -600, 0.049, 82.0, 100.0, 5000.0);
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+ public static var SPORT_GYMNASIUM = new ReverbPreset(-1000, -700, 0.0, 3.14, 1.06, -800, 0.029, -500, 0.045, 81.0, 100.0, 7176.9);
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+ public static var SPORT_FULLSTADIUM = new ReverbPreset(-1000, -2300, 0.0, 5.25, 0.17, -2000, 0.188, -1100, 0.038, 100.0, 100.0, 5000.0);
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+ public static var SPORT_STADIUMTANNOY = new ReverbPreset(-1000, -500, 0.0, 2.53, 0.88, -1100, 0.23, -600, 0.063, 78.0, 100.0, 5000.0);
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+ public static var PREFAB_WORKSHOP = new ReverbPreset(-1000, -1700, 0.0, 0.76, 1.0, 0, 0.012, 100, 0.012, 100.0, 42.87, 5000.0);
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+ public static var PREFAB_SCHOOLROOM = new ReverbPreset(-1000, -400, 0.0, 0.98, 0.45, 300, 0.017, 300, 0.015, 69.0, 40.22, 7176.9);
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+ public static var PREFAB_PRACTISEROOM = new ReverbPreset(-1000, -800, 0.0, 1.12, 0.56, 200, 0.01, 300, 0.011, 87.0, 40.22, 7176.9);
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+ public static var PREFAB_OUTHOUSE = new ReverbPreset(-1000, -1900, 0.0, 1.38, 0.38, -100, 0.024, -400, 0.044, 82.0, 100.0, 2854.4);
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+ public static var PREFAB_CARAVAN = new ReverbPreset(-1000, -2100, 0.0, 0.43, 1.5, 0, 0.012, 600, 0.012, 100.0, 100.0, 5000.0);
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+ public static var DOME_TOMB = new ReverbPreset(-1000, -900, 0.0, 4.18, 0.21, -825, 0.03, 450, 0.022, 79.0, 100.0, 2854.4);
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+ public static var PIPE_SMALL = new ReverbPreset(-1000, -900, 0.0, 5.04, 0.1, -600, 0.032, 800, 0.015, 100.0, 100.0, 2854.4);
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+ public static var DOME_SAINTPAULS = new ReverbPreset(-1000, -900, 0.0, 10.48, 0.19, -1500, 0.09, 200, 0.042, 87.0, 100.0, 2854.4);
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+ public static var PIPE_LONGTHIN = new ReverbPreset(-1000, -700, 0.0, 9.21, 0.18, -300, 0.01, -300, 0.022, 91.0, 25.6, 2854.4);
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+ public static var PIPE_LARGE = new ReverbPreset(-1000, -900, 0.0, 8.45, 0.1, -800, 0.046, 400, 0.032, 100.0, 100.0, 2854.4);
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+ public static var PIPE_RESONANT = new ReverbPreset(-1000, -700, 0.0, 6.81, 0.18, -300, 0.01, 0, 0.022, 91.0, 13.73, 2854.4);
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+ public static var OUTDOORS_BACKYARD = new ReverbPreset(-1000, -1200, 0.0, 1.12, 0.34, -700, 0.069, -300, 0.023, 45.0, 100.0, 4399.1);
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+ public static var OUTDOORS_ROLLINGPLAINS = new ReverbPreset(-1000, -3902, 0.0, 2.13, 0.21, -1500, 0.3, -700, 0.019, 0.0, 100.0, 4399.1);
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+ public static var OUTDOORS_DEEPCANYON = new ReverbPreset(-1000, -1500, 0.0, 3.89, 0.21, -1000, 0.223, -900, 0.019, 74.0, 100.0, 4399.1);
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+ public static var OUTDOORS_CREEK = new ReverbPreset(-1000, -1500, 0.0, 2.13, 0.21, -800, 0.115, -1400, 0.031, 35.0, 100.0, 4399.1);
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+ public static var OUTDOORS_VALLEY = new ReverbPreset(-1000, -3100, 0.0, 2.88, 0.26, -1700, 0.263, -800, 0.1, 28.0, 100.0, 2854.4);
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+ public static var MOOD_HEAVEN = new ReverbPreset(-1000, -200, 0.0, 5.04, 1.12, -1230, 0.02, 200, 0.029, 94.0, 100.0, 5000.0);
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+ public static var MOOD_HELL = new ReverbPreset(-1000, -900, 0.0, 3.57, 0.49, -10000, 0.02, 300, 0.03, 57.0, 100.0, 5000.0);
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+ public static var MOOD_MEMORY = new ReverbPreset(-1000, -400, 0.0, 4.06, 0.82, -2800, 0.0, 100, 0.0, 85.0, 100.0, 5000.0);
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+ public static var DRIVING_COMMENTATOR = new ReverbPreset(-1000, -500, 0.0, 2.42, 0.88, -1400, 0.093, -1200, 0.017, 0.0, 100.0, 5000.0);
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+ public static var DRIVING_PITGARAGE = new ReverbPreset(-1000, -300, 0.0, 1.72, 0.93, -500, 0.0, 200, 0.016, 59.0, 42.87, 5000.0);
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+ public static var DRIVING_INCAR_RACER = new ReverbPreset(-1000, 0, 0.0, 0.17, 2.0, 500, 0.007, -300, 0.015, 80.0, 8.32, 10268.2);
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+ public static var DRIVING_INCAR_SPORTS = new ReverbPreset(-1000, -400, 0.0, 0.17, 0.75, 0, 0.01, -500, 0.0, 80.0, 8.32, 10268.2);
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+ public static var DRIVING_INCAR_LUXURY = new ReverbPreset(-1000, -2000, 0.0, 0.13, 0.41, -200, 0.01, 400, 0.01, 100.0, 25.6, 10268.2);
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+ public static var DRIVING_FULLGRANDSTAND = new ReverbPreset(-1000, -1100, 0.0, 3.01, 1.37, -900, 0.09, -1500, 0.049, 100.0, 100.0, 10420.2);
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+ public static var DRIVING_EMPTYGRANDSTAND = new ReverbPreset(-1000, 0, 0.0, 4.62, 1.75, -1363, 0.09, -1200, 0.049, 100.0, 100.0, 10420.2);
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+ public static var DRIVING_TUNNEL = new ReverbPreset(-1000, -800, 0.0, 3.42, 0.94, -300, 0.051, -300, 0.047, 81.0, 100.0, 5000.0);
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+ public static var CITY_STREETS = new ReverbPreset(-1000, -300, 0.0, 1.79, 1.12, -1100, 0.046, -1400, 0.028, 78.0, 100.0, 5000.0);
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+ public static var CITY_SUBWAY = new ReverbPreset(-1000, -300, 0.0, 3.01, 1.23, -300, 0.046, 200, 0.028, 74.0, 100.0, 5000.0);
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+ public static var CITY_MUSEUM = new ReverbPreset(-1000, -1500, 0.0, 3.28, 1.4, -1200, 0.039, -100, 0.034, 82.0, 100.0, 2854.4);
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+ public static var CITY_LIBRARY = new ReverbPreset(-1000, -1100, 0.0, 2.76, 0.89, -900, 0.029, -100, 0.02, 82.0, 100.0, 2854.4);
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+ public static var CITY_UNDERPASS = new ReverbPreset(-1000, -700, 0.0, 3.57, 1.12, -800, 0.059, -100, 0.037, 82.0, 100.0, 5000.0);
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+ public static var CITY_ABANDONED = new ReverbPreset(-1000, -200, 0.0, 3.28, 1.17, -700, 0.044, -1100, 0.024, 69.0, 100.0, 5000.0);
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+ public static var DUSTYROOM = new ReverbPreset(-1000, -200, 0.0, 1.79, 0.38, -600, 0.002, 200, 0.006, 56.0, 36.45, 13046.0);
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+ public static var CHAPEL = new ReverbPreset(-1000, -500, 0.0, 4.62, 0.64, -700, 0.032, -200, 0.049, 84.0, 100.0, 5000.0);
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+ public static var SMALLWATERROOM = new ReverbPreset(-1000, -698, 0.0, 1.51, 1.25, -100, 0.02, 300, 0.03, 70.0, 100.0, 5000.0);
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}
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}
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