@@ -19,6 +19,7 @@ class GlslOut {
m.set(ToFloat, "float");
m.set(ToBool, "bool");
m.set(Texture2D, "_texture2D");
+ m.set(LReflect, "reflect");
for( g in m )
KWDS.set(g, true);
m;
@@ -68,10 +68,8 @@ class SharedShader {
});
c = c.next;
}
- #if flash
eval.inlineCalls = true;
eval.unrollLoops = true;
- #end
var i = new ShaderInstance(eval.eval(data));
#if debug
Printer.check(i.shader, [data]);