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frame.commandList.clearRenderTargetView(tmp.renderTargets[i], clear);
|
|
frame.commandList.clearRenderTargetView(tmp.renderTargets[i], clear);
|
|
frame.commandList.clearDepthStencilView(tmp.depthStencils[0], depth != null ? (stencil != null ? BOTH : DEPTH) : STENCIL, (depth:Float), stencil);
|
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frame.commandList.clearDepthStencilView(tmp.depthStencils[0], depth != null ? (stencil != null ? BOTH : DEPTH) : STENCIL, (depth:Float), stencil);
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