@@ -641,6 +641,7 @@ class GpuParticles extends h3d.scene.MultiMaterial {
}
if( g.pshader.transform3D ) {
var r = ctx.camera.target.sub(ctx.camera.pos);
+ r.z = 0;
r.normalize();
var q = new h3d.Quat();
q.initDirection(r);