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@@ -18,6 +18,7 @@ class Pass {
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var selfShadersCache : hxsl.ShaderList;
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var shaders : hxsl.ShaderList;
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var nextPass : Pass;
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+ var culled : Bool = false;
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@:bits(flags) public var enableLights : Bool;
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/**
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@@ -312,7 +313,7 @@ class Pass {
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selfShadersCache = shaders;
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if ( prev != null )
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prev.next = selfShadersCache;
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- else
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+ else
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selfShaders = shaders;
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return selfShaders;
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}
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