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@@ -9,23 +9,31 @@ class PropsValues extends hxsl.Shader {
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roughness : Float,
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occlusion : Float,
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emissive : Float,
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+ custom1 : Float,
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+ custom2 : Float,
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};
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@param var metalnessValue : Float;
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@param var roughnessValue : Float;
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@param var occlusionValue : Float;
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@param var emissiveValue : Float;
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+ @param var custom1Value : Float;
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+ @param var custom2Value : Float;
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var metalness : Float;
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var roughness : Float;
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var occlusion : Float;
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var emissive : Float;
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+ var custom1 : Float;
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+ var custom2 : Float;
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function __init__() {
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metalness = metalnessValue;
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roughness = roughnessValue;
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occlusion = occlusionValue;
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emissive = emissiveValue;
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+ custom1 = custom1Value;
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+ custom2 = custom2Value;
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}
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function fragment() {
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@@ -33,16 +41,20 @@ class PropsValues extends hxsl.Shader {
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output.roughness = roughness;
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output.occlusion = occlusion;
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output.emissive = emissive;
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+ output.custom1 = custom1;
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+ output.custom2 = custom2;
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}
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};
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- public function new(metalness=0.,roughness=1.,occlusion=1.,emissive=0.) {
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+ public function new(metalness=0.,roughness=1.,occlusion=1.,emissive=0.,custom1=0.,custom2=0.) {
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super();
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this.metalnessValue = metalness;
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this.roughnessValue = roughness;
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this.occlusionValue = occlusion;
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this.emissiveValue = emissive;
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+ this.custom1Value = custom1;
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+ this.custom2Value = custom2;
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}
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}
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