@@ -36,8 +36,7 @@ class LightSystem extends h3d.scene.LightSystem {
override function initLights( ctx : h3d.scene.RenderContext ) @:privateAccess {
super.initLights(ctx);
- if (forwardMode)
- lightBuffer.sync(ctx);
+ lightBuffer.sync(ctx);
}
public function drawShadows( light : Light, passes : h3d.pass.PassList ) {