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Usesys use GPUBuffer instead of VertexBuffer.

clementlandrin 2 年之前
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135f9df52b
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      h3d/impl/Driver.hx

+ 1 - 1
h3d/impl/Driver.hx

@@ -38,7 +38,7 @@ typedef DepthBuffer = { res : dx.Resource, view : dx.Driver.DepthStencilView };
 typedef Query = {};
 #elseif usesys
 typedef IndexBuffer = haxe.GraphicsDriver.IndexBuffer;
-typedef GPUBuffer = haxe.GraphicsDriver.VertexBuffer;
+typedef GPUBuffer = haxe.GraphicsDriver.GPUBuffer;
 typedef Texture = haxe.GraphicsDriver.Texture;
 typedef DepthBuffer = haxe.GraphicsDriver.DepthBuffer;
 typedef Query = haxe.GraphicsDriver.Query;