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@@ -29,7 +29,7 @@ class Joint {
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}
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class DynamicJoint extends Joint {
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- public static var SLEEP_THRESHOLD : Float = 0.001;
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+ public static var SLEEP_THRESHOLD : Float = 0.0001;
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public var absPos : h3d.Matrix; // Abs pos of the joint computed each frame
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public var relPos : h3d.Matrix; // Initial relative pos before joint get moved by animation / dynamic system
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