|
@@ -35,7 +35,10 @@ class DynamicJoint extends Joint {
|
|
|
public var relPos : h3d.Matrix; // Initial relative pos before joint get moved by animation / dynamic system
|
|
|
|
|
|
public var speed : h3d.Vector;
|
|
|
-
|
|
|
+
|
|
|
+ // Global parameters
|
|
|
+ public var globalForce : Vector = new Vector(0.0, 0.0, 0.0);
|
|
|
+
|
|
|
// Parameters
|
|
|
public var radius : Float = 0.0;
|
|
|
public var damping : Float = 0.4;
|