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Revert "CascadeShadow : minor naming improvement"

This reverts commit 35c3bf84d6b4600f2e99a2cd2aced49eb182766b.
Leonardo Jeanteur 3 tuần trước cách đây
mục cha
commit
16fd8a79d9
1 tập tin đã thay đổi với 2 bổ sung2 xóa
  1. 2 2
      h3d/pass/CascadeShadowMap.hx

+ 2 - 2
h3d/pass/CascadeShadowMap.hx

@@ -24,7 +24,7 @@ class CascadeShadowMap extends DirShadowMap {
 
 	public var cascadeViewProj = new h3d.Matrix();
 	public var params : Array<CascadeParams> = [];
-	public var ditributionPower : Float = 1.0;
+	public var pow : Float = 1.0;
 	// minimum count of pixels for an object to be drawn in cascade
 	public var minPixelSize : Int = 1;
 	public var firstCascadeSize : Float = 10.0;
@@ -64,7 +64,7 @@ class CascadeShadowMap extends DirShadowMap {
 		var max = maxDist < 0.0 ? ctx.camera.zFar : maxDist;
 		var step = max - firstCascadeSize;
 		var near = ( i == 0 ) ? 0.0 : previousFar - previousFar * transitionFraction;
-		var far = ( i == 0 ) ? firstCascadeSize : firstCascadeSize + hxd.Math.pow(i / (cascade - 1), ditributionPower) * step;
+		var far = ( i == 0 ) ? firstCascadeSize : firstCascadeSize + hxd.Math.pow(i / (cascade - 1), pow) * step;
 
 		// Not related to scale but let's pack it here to save memory
 		lightCameras[i].scale.w = far;