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@@ -16,6 +16,8 @@ class SpotLight extends Light {
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shadows = new h3d.pass.SpotShadowMap(this);
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shadows = new h3d.pass.SpotShadowMap(this);
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super(pbr,parent);
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super(pbr,parent);
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range = 10;
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range = 10;
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+ maxRange = 10;
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+ angle = 45;
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generatePrim();
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generatePrim();
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lightProj = new h3d.Camera();
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lightProj = new h3d.Camera();
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lightProj.screenRatio = 1.0;
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lightProj.screenRatio = 1.0;
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