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@@ -165,7 +165,7 @@ class CameraController extends h3d.scene.Object {
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pan(-(e.relX - pushX) * m, (e.relY - pushY) * m);
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pushX = e.relX;
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pushY = e.relY;
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- case 2:
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+ case 2:
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rot(e.relX - pushX, e.relY - pushY);
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pushX = e.relX;
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pushY = e.relY;
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@@ -174,7 +174,7 @@ class CameraController extends h3d.scene.Object {
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default:
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}
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}
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-
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+
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function fov(delta) {
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targetOffset.w += delta;
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if( targetOffset.w >= 179 )
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@@ -182,16 +182,16 @@ class CameraController extends h3d.scene.Object {
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if( targetOffset.w < 1 )
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targetOffset.w = 1;
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}
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-
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+
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function zoom(delta) {
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targetPos.x *= Math.pow(zoomAmount, delta);
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}
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-
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+
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function rot(dx, dy) {
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moveX += dx;
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moveY += dy;
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}
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-
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+
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function pan(dx, dy) {
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var v = new h3d.Vector(dx, dy);
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scene.camera.update();
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@@ -214,6 +214,11 @@ class CameraController extends h3d.scene.Object {
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override function sync(ctx:RenderContext) {
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+ if( !ctx.visibleFlag && !alwaysSync ) {
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+ super.sync(ctx);
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+ return;
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+ }
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+
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if( moveX != 0 ) {
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targetPos.y += moveX * 0.003 * rotateSpeed;
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moveX *= 1 - friction;
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