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@@ -184,7 +184,7 @@ class Main extends hxd.App {
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The following blend mode values are available :</li>
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<ul>
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<li><code>Alpha</code> (default) : the drawable blends itself with the background using its alpha value. An opaque pixel will erase the background, a fully transparent one will be ignored.</li>
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- <li><code>None</code> : this disable the blending with the background. Alpha channel is ignored and the color is written as-it. This offers the best display performances for large backgrounds that have nothing showing being them</li>
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+ <li><code>None</code> : this disable the blending with the background. Alpha channel is ignored and the color is written as-it. This offers the best display performances for large backgrounds that have nothing showing behind them</li>
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<li><code>Add</code> : the drawable color will be added to the background, useful for creating explosions effects or particles for instance.</li>
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<li><code>SoftAdd</code> : similar to Add but will prevent over saturation</li>
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<li><code>Multiply</code> : the sprite color is multiplied by the background color</li>
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@@ -396,4 +396,4 @@ class Main extends hxd.App {
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</body>
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-</html>
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+</html>
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