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@@ -33,9 +33,9 @@ class PropsTexture extends hxsl.Shader {
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roughness = 1 - v.g * v.g;
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occlusion = v.b;
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emissive = emissiveValue * v.a;
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- custom1 = custom1Value * v.a;
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- custom2 = custom2Value * v.a;
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}
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+ custom1 = custom1Value;
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+ custom2 = custom2Value;
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}
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function fragment() {
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