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@@ -84,7 +84,7 @@ class Renderer extends h3d.scene.Renderer {
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public var displayMode : DisplayMode = Pbr;
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public var env : Environment;
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public var exposure(get,set) : Float;
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- var debugShadowMapIndex = 0;
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+ var debugShadowMapIndex = 1;
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static var ALPHA : hxsl.Output = Swiz(Value("output.color"),[W]);
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var output = new h3d.pass.Output("default",[
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