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@@ -2,7 +2,7 @@ package h3d.scene.pbr;
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class LightBuffer {
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- public var defaultForwardShader = new h3d.shader.pbr.DefaultFoward();
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+ public var defaultForwardShader = new h3d.shader.pbr.DefaultForward();
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var MAX_DIR_LIGHT = 2;
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var MAX_SPOT_LIGHT = 3;
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@@ -31,7 +31,7 @@ class LightBuffer {
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defaultForwardShader.pointLightStride = POINT_LIGHT_INFO_SIZE * MAX_POINT_LIGHT;
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}
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- public function setBuffers( s : h3d.shader.pbr.DefaultFoward ) {
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+ public function setBuffers( s : h3d.shader.pbr.DefaultForward ) {
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s.lightInfos = defaultForwardShader.lightInfos;
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s.dirLightStride = defaultForwardShader.dirLightStride;
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s.pointLightStride = defaultForwardShader.pointLightStride;
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