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@@ -232,8 +232,8 @@ class DirectXDriver extends h3d.impl.Driver {
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depthDesc.bind = DepthStencil | ShaderResource;
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var depth = Driver.createTexture2d(depthDesc);
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if( depth == null ) throw "Failed to create depthBuffer";
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- var depthView = Driver.createDepthStencilView(depth,D24_UNORM_S8_UINT, false);
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- var readOnlyDepthView = Driver.createDepthStencilView(depth, D24_UNORM_S8_UINT, true);
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+ var depthView = Driver.createDepthStencilView(depth,D24_UNORM_S8_UINT);
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+ var readOnlyDepthView = Driver.createDepthStencilView(depth, D24_UNORM_S8_UINT);
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var vdesc = new ShaderResourceViewDesc();
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vdesc.format = R24_UNORM_X8_TYPELESS;
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@@ -366,8 +366,8 @@ class DirectXDriver extends h3d.impl.Driver {
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vdesc.start = 0;
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vdesc.count = -1;
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var srv = Driver.createShaderResourceView(depth,vdesc);
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- var depthView = Driver.createDepthStencilView(depth,D24_UNORM_S8_UINT, false);
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- var readOnlyDepthView = Driver.createDepthStencilView(depth, D24_UNORM_S8_UINT, true);
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+ var depthView = Driver.createDepthStencilView(depth,D24_UNORM_S8_UINT);
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+ var readOnlyDepthView = Driver.createDepthStencilView(depth, D24_UNORM_S8_UINT);
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return { res : depth, view : srv, depthView : depthView, rt : null, mips : 0 };
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}
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