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@@ -15,7 +15,7 @@ class ScreenFx<T:h3d.shader.ScreenShader> {
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this.shader = shader;
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shaders = new hxsl.ShaderList(shader);
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manager = new ShaderManager(output);
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- pass = new h3d.mat.Pass(Std.string(this), new hxsl.ShaderList(shader));
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+ pass = new h3d.mat.Pass("screenfx", new hxsl.ShaderList(shader));
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pass.culling = None;
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pass.depth(false, Always);
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}
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