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@@ -50,6 +50,10 @@ class BaseMesh extends hxsl.Shader {
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pixelColor = color;
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pixelColor = color;
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depth = projectedPosition.z / projectedPosition.w;
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depth = projectedPosition.z / projectedPosition.w;
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}
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}
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+
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+ function __init__fragment() {
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+ transformedNormal = transformedNormal.normalize();
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+ }
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function vertex() {
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function vertex() {
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output.position = projectedPosition;
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output.position = projectedPosition;
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