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@@ -11,7 +11,7 @@ class CustomRenderer extends h3d.scene.Renderer {
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sao = new h3d.pass.ScalableAO();
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// TODO : use a special Blur that prevents bluring across depths
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saoBlur = new h3d.pass.Blur(3,5);
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- saoBlur.count = 3;
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+ saoBlur.passes = 3;
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}
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override function process( ctx, passes ) {
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