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@@ -266,16 +266,6 @@ class Renderer extends h3d.scene.Renderer {
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clear(0, 1, 0);
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mainDraw();
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- // Depth Copy
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- mark("DepthCopy");
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- var depth = allocTarget("depth",false,1.,R32F);
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- var depthMap = ctx.getGlobal("depthMap");
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- depthCopy.shader.depthTexture = depthMap.texture;
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- depthCopy.shader.depthTextureChannel = depthMap.channel;
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- setTargets([depth]);
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- depthCopy.render();
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- ctx.setGlobal("depthMap",{ texture : depth, channel : hxsl.Channel.R });
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-
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mark("Decal");
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setTargets([albedo,normal,pbr]);
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renderPass(decalsOutput, get("decal"));
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