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@@ -1,6 +1,6 @@
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package h3d.mat;
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-@:enum abstract PbrMode(String) {
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+enum abstract PbrMode(String) {
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var PBR = "PBR";
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var Forward = "Forward";
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var Overlay = "Overlay";
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@@ -12,7 +12,7 @@ package h3d.mat;
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var TerrainPass = "TerrainPass";
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}
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-@:enum abstract PbrBlend(String) {
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+enum abstract PbrBlend(String) {
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var None = "None";
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var Alpha = "Alpha";
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var Add = "Add";
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@@ -21,7 +21,7 @@ package h3d.mat;
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var AlphaMultiply = "AlphaMultiply";
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}
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-@:enum abstract PbrDepthTest(String) {
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+enum abstract PbrDepthTest(String) {
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var Less = "Less";
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var LessEqual = "LessEqual";
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var Greater = "Greater";
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@@ -32,13 +32,13 @@ package h3d.mat;
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var NotEqual= "NotEqual";
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}
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-@:enum abstract PbrDepthWrite(String) {
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+enum abstract PbrDepthWrite(String) {
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var Default = "Default";
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var On = "On";
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var Off = "Off";
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}
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-@:enum abstract PbrStencilOp(String) {
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+enum abstract PbrStencilOp(String) {
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var Keep = "Keep";
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var Zero = "Zero";
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var Replace = "Replace";
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@@ -49,7 +49,7 @@ package h3d.mat;
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var Invert = "Invert";
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}
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-@:enum abstract PbrStencilCompare(String) {
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+enum abstract PbrStencilCompare(String) {
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var Always = "Always";
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var Never = "Never";
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var Equal = "Equal";
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@@ -60,7 +60,7 @@ package h3d.mat;
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var LessEqual = "LessEqual";
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}
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-@:enum abstract PbrCullingMode(String) {
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+enum abstract PbrCullingMode(String) {
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var None = "None";
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var Back = "Back";
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var Front = "Front";
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