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@@ -120,15 +120,6 @@ class Renderer extends h3d.scene.Renderer {
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Vec4([Value("output.velocity", 2), Const(0), Const(0)])
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]);
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var decalsOutput = new h3d.pass.Output("decals",[
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- Vec4([Swiz(Value("output.color"),[X,Y,Z]), Value("output.albedoStrength",1)]),
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- Vec4([Value("output.normal",3), Value("output.normalStrength",1)]),
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- #if !MRT_low
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- Vec4([Value("output.metalness"), Value("output.roughness"), Value("output.occlusion"), Value("output.pbrStrength")])
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- #else
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- Vec4([Value("output.metalness"), Value("output.roughness"), Value("output.emissive"), Value("output.pbrStrength")])
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- #end
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- ]);
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- var emissiveDecalsOutput = new h3d.pass.Output("emissiveDecal",[
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Vec4([Swiz(Value("output.color"),[X,Y,Z]), Value("output.albedoStrength",1)]),
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Vec4([Value("output.normal",3), Value("output.normalStrength",1)]),
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#if !MRT_low
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@@ -164,7 +155,6 @@ class Renderer extends h3d.scene.Renderer {
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allPasses.push(decalsOutput);
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allPasses.push(colorDepthOutput);
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allPasses.push(colorDepthVelocityOutput);
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- allPasses.push(emissiveDecalsOutput);
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allPasses.push(new h3d.pass.Shadows(null));
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refreshProps();
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#if editor
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@@ -185,7 +175,7 @@ class Renderer extends h3d.scene.Renderer {
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return defaultPass;
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case "default", "alpha", "additive":
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return output;
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- case "decal" #if MRT_low , "emissiveDecal" #end:
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+ case "decal":
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return decalsOutput;
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#if editor
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case "highlight", "highlightBack":
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@@ -487,7 +477,7 @@ class Renderer extends h3d.scene.Renderer {
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textures.normal = allocTarget("normal", true, 1., #if MRT_low RGB10A2 #else RGBA16F #end);
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textures.pbr = allocTarget("pbr", true, 1.);
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#if !MRT_low
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- textures.other = allocTarget("other", true, 1.);
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+ textures.other = allocTarget("other", true, 1., RGBA16F);
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#end
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textures.depth = allocTarget("depth", true, 1., R32F);
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textures.hdr = allocTarget("hdrOutput", true, 1, #if MRT_low RGB10A2 #else RGBA16F #end);
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@@ -621,14 +611,6 @@ class Renderer extends h3d.scene.Renderer {
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ctx.engine.popTarget();
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}
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- function drawEmissiveDecals( passName : String ) {
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- var passes = get(passName);
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- if( passes.isEmpty() ) return;
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- ctx.engine.pushTargets([textures.albedo,textures.normal,textures.pbr#if !MRT_low ,textures.other #end]);
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- renderPass(emissiveDecalsOutput, passes);
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- ctx.engine.popTarget();
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- }
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-
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function getPbrRenderTargets( depth : Bool ) {
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var targets = [textures.albedo, textures.normal, textures.pbr #if !MRT_low , textures.other #end];
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if ( depth )
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@@ -658,7 +640,6 @@ class Renderer extends h3d.scene.Renderer {
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begin(Decals);
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drawPbrDecals("decal");
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- drawEmissiveDecals("emissiveDecal");
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end();
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setTarget(textures.hdr);
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@@ -751,7 +732,7 @@ class Renderer extends h3d.scene.Renderer {
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if( k > 0 )
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debugShadowMapIndex -= k;
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#if hl
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- if( l != null && shadowMap != prev ) Sys.println(l.name);
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+ if( l != null && shadowMap != prev ) Sys.println("Debug light : " + l.name);
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#end
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}
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if( shadowMap == null )
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@@ -801,7 +782,7 @@ class Renderer extends h3d.scene.Renderer {
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var a : Array<h3d.shader.pbr.Slides.DebugMode>;
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if( y == 0 )
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a = [Albedo,Normal,Depth];
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- else if ( y == 1 )
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+ else if ( y == 1 )
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a = [Metalness,Roughness,AO];
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else
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a = [Emissive,Shadow,Velocity];
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