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@@ -28,8 +28,8 @@ class FlowProperties {
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public var minWidth : Null<Int>;
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public var minHeight : Null<Int>;
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- public var calculatedWidth(default,null) : Float = 0.;
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- public var calculatedHeight(default,null) : Float = 0.;
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+ public var calculatedWidth(default,null) : Int = 0;
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+ public var calculatedHeight(default,null) : Int = 0;
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public var isBreak(default,null) : Bool;
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@@ -538,8 +538,8 @@ class Flow extends Sprite {
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var isConstraintWidth = realMaxWidth >= 0;
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var isConstraintHeight = realMaxHeight >= 0;
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// outter size
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- var maxTotWidth = realMaxWidth < 0 ? 100000000 : realMaxWidth;
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- var maxTotHeight = realMaxHeight < 0 ? 100000000 : realMaxHeight;
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+ var maxTotWidth = realMaxWidth < 0 ? 100000000 : Math.floor(realMaxWidth);
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+ var maxTotHeight = realMaxHeight < 0 ? 100000000 : Math.floor(realMaxHeight);
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// inner size
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var maxWidth = maxTotWidth - (paddingLeft + paddingRight + borderWidth * 2);
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var maxHeight = maxTotHeight - (paddingTop + paddingBottom + borderHeight * 2);
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@@ -550,10 +550,10 @@ class Flow extends Sprite {
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var valign = verticalAlign == null ? Bottom : verticalAlign;
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var startX = paddingLeft + borderWidth;
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- var x : Float = startX;
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- var y : Float = paddingTop + borderHeight;
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+ var x = startX;
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+ var y = paddingTop + borderHeight;
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cw = x;
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- var maxLineHeight = 0.;
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+ var maxLineHeight = 0;
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var minLineHeight = this.lineHeight != null ? lineHeight : (this.minHeight != null && !multiline) ? (this.minHeight - (paddingTop + paddingBottom + borderHeight * 2)) : 0;
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var tmpBounds = tmpBounds;
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var lastIndex = 0;
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@@ -572,7 +572,7 @@ class Flow extends Sprite {
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c.y = y + p.offsetY + p.paddingTop;
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switch( a ) {
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case Bottom:
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- c.y += maxLineHeight - p.calculatedHeight;
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+ c.y += maxLineHeight - Std.int(p.calculatedHeight);
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case Middle:
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c.y += Std.int((maxLineHeight - p.calculatedHeight) * 0.5);
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default:
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@@ -594,8 +594,8 @@ class Flow extends Sprite {
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var b = c.getSize(tmpBounds);
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var br = false;
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- p.calculatedWidth = b.xMax + p.paddingLeft + p.paddingRight;
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- p.calculatedHeight = b.yMax + p.paddingTop + p.paddingBottom;
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+ p.calculatedWidth = Math.ceil(b.xMax) + p.paddingLeft + p.paddingRight;
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+ p.calculatedHeight = Math.ceil(b.yMax) + p.paddingTop + p.paddingBottom;
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if( p.minWidth != null && p.calculatedWidth < p.minWidth ) p.calculatedWidth = p.minWidth;
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if( p.minHeight != null && p.calculatedHeight < p.minHeight ) p.calculatedHeight = p.minHeight;
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if( multiline && x + p.calculatedWidth > maxWidth && x > startX ) {
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@@ -618,7 +618,7 @@ class Flow extends Sprite {
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// horizontal align
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if( minWidth != null && cw < minWidth ) cw = minWidth;
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var endX = cw - (paddingRight + borderWidth);
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- var xmin : Float = startX, xmax : Float = endX;
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+ var xmin = startX, xmax = endX;
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var midSpace = 0;
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for( i in 0...children.length ) {
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var p = properties[i];
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@@ -670,10 +670,10 @@ class Flow extends Sprite {
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var valign = verticalAlign == null ? Top : verticalAlign;
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var startY = paddingTop + borderHeight;
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- var y : Float = startY;
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- var x : Float = paddingLeft + borderWidth;
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+ var y = startY;
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+ var x = paddingLeft + borderWidth;
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ch = y;
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- var maxColWidth = 0.;
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+ var maxColWidth = 0;
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var minColWidth = this.colWidth != null ? colWidth : (this.minWidth != null && !multiline) ? (this.minWidth - (paddingLeft + paddingRight + borderWidth * 2)) : 0;
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var tmpBounds = tmpBounds;
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var lastIndex = 0;
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@@ -716,8 +716,8 @@ class Flow extends Sprite {
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var b = c.getSize(tmpBounds);
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var br = false;
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- p.calculatedWidth = b.xMax + p.paddingLeft + p.paddingRight;
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- p.calculatedHeight = b.yMax + p.paddingTop + p.paddingBottom;
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+ p.calculatedWidth = Math.ceil(b.xMax) + p.paddingLeft + p.paddingRight;
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+ p.calculatedHeight = Math.ceil(b.yMax) + p.paddingTop + p.paddingBottom;
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if( p.minWidth != null && p.calculatedWidth < p.minWidth ) p.calculatedWidth = p.minWidth;
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if( p.minHeight != null && p.calculatedHeight < p.minHeight ) p.calculatedHeight = p.minHeight;
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@@ -742,8 +742,8 @@ class Flow extends Sprite {
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// vertical align
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if( minHeight != null && ch < minHeight ) ch = minHeight;
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- var endY = ch - (paddingBottom + borderHeight);
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- var ymin : Float = startY, ymax : Float = endY;
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+ var endY : Int = ch - (paddingBottom + borderHeight);
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+ var ymin = startY, ymax = endY;
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var midSpace = 0;
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for( i in 0...children.length ) {
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var p = properties[i];
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