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@@ -37,8 +37,7 @@ class PropsImport extends hxsl.Shader {
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pbrSpecularColor = mix(vec3(0.04),albedo,metalness);
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// this is the original object transformed position, not our current drawing object one
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- var uv2 = (uv - 0.5) * vec2(2, -2);
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- var temp = vec4(uv2, depth, 1) * cameraInverseViewProj;
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+ var temp = vec4(uvToScreen(uv), depth, 1) * cameraInverseViewProj;
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var originWS = temp.xyz / temp.w;
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transformedPosition = originWS;
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}
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