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@@ -1,39 +0,0 @@
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-package h3d.scene;
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-
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-class SpotLight extends Light {
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-
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- var dshader : h3d.shader.SpotLight;
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-
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- public function new(?dir: h3d.Vector, ?parent) {
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- dshader = new h3d.shader.SpotLight();
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- super(dshader, parent);
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- priority = 100;
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- if( dir != null ) setDirection(dir);
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- }
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-
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- override function get_color() {
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- return dshader.color;
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- }
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-
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- override function set_color(v) {
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- return dshader.color = v;
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- }
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-
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- override function get_enableSpecular() {
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- return dshader.enableSpecular;
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- }
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-
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- override function set_enableSpecular(b) {
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- return dshader.enableSpecular = b;
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- }
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-
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- override function getShadowDirection() : h3d.Vector {
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- return absPos.front();
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- }
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-
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- override function emit(ctx) {
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- dshader.direction.load(absPos.front());
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- dshader.direction.normalize();
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- super.emit(ctx);
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- }
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-}
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