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@@ -152,26 +152,26 @@ class SpriteBatch extends Drawable {
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if( hasRotationScale ) {
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var ca = Math.cos(e.rotation), sa = Math.sin(e.rotation);
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var hx = t.width, hy = t.height;
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- var px = t.dx, py = t.dy;
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+ var px = t.dx * e.scaleX, py = t.dy * e.scaleY;
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var x, y;
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- x = (px * ca - py * sa) * e.scaleX + e.x;
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- y = (py * ca + px * sa) * e.scaleY + e.y;
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+ x = px * ca - py * sa + e.x;
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+ y = py * ca + px * sa + e.y;
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addBounds(relativeTo, out, x, y, 1e-10, 1e-10);
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- var px = t.dx + hx, py = t.dy;
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- x = (px * ca - py * sa) * e.scaleX + e.x;
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- y = (py * ca + px * sa) * e.scaleY + e.y;
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+ var px = (t.dx + hx) * e.scaleX, py = t.dy * e.scaleY;
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+ x = px * ca - py * sa + e.x;
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+ y = py * ca + px * sa + e.y;
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addBounds(relativeTo, out, x, y, 1e-10, 1e-10);
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- var px = t.dx, py = t.dy + hy;
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- x = (px * ca - py * sa) * e.scaleX + e.x;
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- y = (py * ca + px * sa) * e.scaleY + e.y;
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+ var px = t.dx * e.scaleX, py = (t.dy + hy) * e.scaleY;
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+ x = px * ca - py * sa + e.x;
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+ y = py * ca + px * sa + e.y;
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addBounds(relativeTo, out, x, y, 1e-10, 1e-10);
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- var px = t.dx + hx, py = t.dy + hy;
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- x = (px * ca - py * sa) * e.scaleX + e.x;
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- y = (py * ca + px * sa) * e.scaleY + e.y;
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+ var px = (t.dx + hx) * e.scaleX, py = (t.dy + hy) * e.scaleY;
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+ x = px * ca - py * sa + e.x;
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+ y = py * ca + px * sa + e.y;
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addBounds(relativeTo, out, x, y, 1e-10, 1e-10);
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} else
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addBounds(relativeTo, out, e.x + tile.dx, e.y + tile.dy, tile.width, tile.height);
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@@ -196,36 +196,36 @@ class SpriteBatch extends Drawable {
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if( hasRotationScale ) {
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var ca = Math.cos(e.rotation), sa = Math.sin(e.rotation);
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var hx = t.width, hy = t.height;
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- var px = t.dx, py = t.dy;
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- tmp[pos++] = (px * ca - py * sa) * e.scaleX + e.x;
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- tmp[pos++] = (py * ca + px * sa) * e.scaleY + e.y;
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+ var px = t.dx * e.scaleX, py = t.dy * e.scaleY;
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+ tmp[pos++] = px * ca - py * sa + e.x;
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+ tmp[pos++] = py * ca + px * sa + e.y;
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tmp[pos++] = t.u;
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tmp[pos++] = t.v;
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tmp[pos++] = e.r;
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tmp[pos++] = e.g;
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tmp[pos++] = e.b;
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tmp[pos++] = e.a;
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- var px = t.dx + hx, py = t.dy;
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- tmp[pos++] = (px * ca - py * sa) * e.scaleX + e.x;
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- tmp[pos++] = (py * ca + px * sa) * e.scaleY + e.y;
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+ var px = (t.dx + hx) * e.scaleX, py = t.dy * e.scaleY;
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+ tmp[pos++] = px * ca - py * sa + e.x;
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+ tmp[pos++] = py * ca + px * sa + e.y;
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tmp[pos++] = t.u2;
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tmp[pos++] = t.v;
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tmp[pos++] = e.r;
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tmp[pos++] = e.g;
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tmp[pos++] = e.b;
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tmp[pos++] = e.a;
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- var px = t.dx, py = t.dy + hy;
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- tmp[pos++] = (px * ca - py * sa) * e.scaleX + e.x;
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- tmp[pos++] = (py * ca + px * sa) * e.scaleY + e.y;
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+ var px = t.dx * e.scaleX, py = (t.dy + hy) * e.scaleY;
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+ tmp[pos++] = px * ca - py * sa + e.x;
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+ tmp[pos++] = py * ca + px * sa + e.y;
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tmp[pos++] = t.u;
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tmp[pos++] = t.v2;
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tmp[pos++] = e.r;
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tmp[pos++] = e.g;
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tmp[pos++] = e.b;
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tmp[pos++] = e.a;
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- var px = t.dx + hx, py = t.dy + hy;
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- tmp[pos++] = (px * ca - py * sa) * e.scaleX + e.x;
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- tmp[pos++] = (py * ca + px * sa) * e.scaleY + e.y;
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+ var px = (t.dx + hx) * e.scaleX, py = (t.dy + hy) * e.scaleY;
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+ tmp[pos++] = px * ca - py * sa + e.x;
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+ tmp[pos++] = py * ca + px * sa + e.y;
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tmp[pos++] = t.u2;
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tmp[pos++] = t.v2;
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tmp[pos++] = e.r;
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