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@@ -136,7 +136,6 @@ class GlDriver extends Driver {
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var type = shader.vertex ? GL.VERTEX_SHADER : GL.FRAGMENT_SHADER;
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var s = gl.createShader(type);
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var code = glout.run(shader.data);
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- trace(code);
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gl.shaderSource(s, code);
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gl.compileShader(s);
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if ( gl.getShaderParameter(s, GL.COMPILE_STATUS) != cast 1 ) {
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