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@@ -36,7 +36,7 @@ class PropsImport extends hxsl.Shader {
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normal = normalTex.get(uv).xyz;
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normal = normalTex.get(uv).xyz;
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#if MRT_low
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#if MRT_low
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- normal = unpackNormal(vec4(normal, 1.0));
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+ normal = (normal - 0.5) * 2.0;
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#end
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#end
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var pbr = pbrTex.get(uv);
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var pbr = pbrTex.get(uv);
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metalness = pbr.r;
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metalness = pbr.r;
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