Browse Source

fixed smooth correctly applied

ncannasse 8 years ago
parent
commit
4aa0fb3f0a
1 changed files with 1 additions and 2 deletions
  1. 1 2
      h2d/RenderContext.hx

+ 1 - 2
h2d/RenderContext.hx

@@ -238,8 +238,7 @@ class RenderContext extends h3d.impl.RenderContext {
 	public function beforeDraw() {
 	public function beforeDraw() {
 		if( texture == null ) texture = h3d.mat.Texture.fromColor(0xFF00FF);
 		if( texture == null ) texture = h3d.mat.Texture.fromColor(0xFF00FF);
 		baseShader.texture = texture;
 		baseShader.texture = texture;
-		var f = currentObj.filter;
-		texture.filter = (currentObj.filter == null ? defaultSmooth : currentObj.smooth) ? Linear : Nearest;
+		texture.filter = (currentObj.smooth == null ? defaultSmooth : currentObj.smooth) ? Linear : Nearest;
 		texture.wrap = currentObj.tileWrap ? Repeat : Clamp;
 		texture.wrap = currentObj.tileWrap ? Repeat : Clamp;
 		var blend = currentObj.blendMode;
 		var blend = currentObj.blendMode;
 		if( inFilter == currentObj  && blend == Erase ) blend = Add; // add THEN erase
 		if( inFilter == currentObj  && blend == Erase ) blend = Add; // add THEN erase