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@@ -217,7 +217,7 @@ class GPUMeshBatch extends MeshBatch {
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computeShader.matInfos = matInfos;
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computeShader.instanceCount = instanceCount;
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- var commandCountNeeded : Int
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+ var commandCountNeeded : Int;
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if ( emittedSubParts != null ) {
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commandCountNeeded = instanceCount;
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var computeShader : h3d.shader.InstanceIndirect.SubPartInstanceIndirect = cast computeShader;
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