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@@ -6,8 +6,8 @@ class Bloom extends Blur {
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public var amount(get, set) : Float;
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public var power(get, set) : Float;
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- public function new( power = 2., amount = 1., quality = 2, passes = 1, sigma = 1. ) {
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- super(quality, passes, sigma);
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+ public function new( power = 2., amount = 1., radius = 1., gain = 1., quality = 1. ) {
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+ super(radius,gain,quality);
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bloom = new h3d.pass.ScreenFx(new h3d.shader.Bloom());
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bloom.shader.power = power;
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bloom.shader.amount = amount;
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