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gl.readPixels(0, 0, pixels.width, pixels.height, getChannels(curTarget.t), curTarget.t.pixelFmt, @:privateAccess pixels.bytes.b);
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gl.readPixels(0, 0, pixels.width, pixels.height, getChannels(curTarget.t), curTarget.t.pixelFmt, @:privateAccess pixels.bytes.b);
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