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@@ -70,8 +70,9 @@ class DecalOverlay extends hxsl.Shader {
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discard;
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discard;
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var color = colorTexture.get(calculatedUV);
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var color = colorTexture.get(calculatedUV);
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- pixelColor.rgb *= color.rgb + color.rgb * emissive;
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- pixelColor.a = max(max(pixelColor.r, pixelColor.g), pixelColor.b) * fadeFactor;
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+ pixelColor.rgb *= color.rgb;
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+ pixelColor.rgb += pixelColor.rgb * emissive;
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+ pixelColor.a = clamp(max(max(pixelColor.r, pixelColor.g), pixelColor.b), 0, 1) * fadeFactor;
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}
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}
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}
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}
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