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@@ -300,8 +300,8 @@ class Skin extends MultiMaterial {
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if (dynJoint == null) continue;
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var absPos = dynJoint.absPos == null ? currentAbsPose[dynJoint.index] : dynJoint.absPos;
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- var newWorldPos = absPos.getPosition().clone();
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- var expectedPos = absPos.getPosition().clone();
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+ var newWorldPos = absPos.getPosition();
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+ var expectedPos = absPos.getPosition();
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// Resistance (force resistance)
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var globalForce = dynJoint.globalForce;
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