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@@ -29,8 +29,8 @@ class Main extends hxd.App {
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p.material.shadows = true;
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p.material.color.setColor(Std.random(0x1000000));
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}
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- s3d.camera.zNear = 2;
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- s3d.camera.zFar = 15;
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+ s3d.camera.zNear = 6;
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+ s3d.camera.zFar = 30;
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s3d.lightSystem.ambientLight.set(0.5, 0.5, 0.5);
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dir = new h3d.scene.DirLight(new h3d.Vector(-0.3, -0.2, -1), s3d);
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@@ -41,7 +41,7 @@ class Main extends hxd.App {
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}
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override function update( dt : Float ) {
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- s3d.camera.pos.set(6, 6, 3);
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+ s3d.camera.pos.set(12, 12, 6);
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time += dt * 0.01;
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dir.direction.set(Math.cos(time), Math.sin(time) * 2, -1);
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}
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